I understand why scaling exists and completely agree with it’s presence, but I feel like having good luck has cost me a lot of playability .
It’s the age old story. Pulled my very first 5* token, absolutely ecstatic. Jean Grey, THE PHEONIX FORCE IS AT MY COMMAND… squees uncontrollably
Only to have my pvp bracket inflated to the point that I can’t play pvp effectively anymore.
Rather than whining about it, I have a constructive solution in mind.
If scaling were based on the average level of your top 5 or ten characters, rather than the 3 it currently is it likely would balance more. My highest characters are 270, 130, 114, 104, 103, 102, 101, 100, 100, 99
That would put my average level for scaling at 112, rather than putting me at the top of the 3* transition bracket that I am at now, where my average opponent level in a pvp event is 166+, 166+, and whatever the feature is (could be good or bad).
Even using Jean as a meat shield is only so effective, netting me a 1 in 8 match win ratio in this bracket.
I would likely still struggle from time to time in a tough event (pvp or pve) but would likely make it more balanced a match between skill and luck rather than it being mostly luck at this point for me to get a win.
Just a thought. I don’t inherently expect a response from a dev or even a positive reaction from the community. I don’t expect to get handed the keys to the “Legendary token in every event” club, just having a fighting chance at placing top 100-200 would be SOLID.