Scaling

Please sort enemy scaling and cascading issues. It just shouldn’t be the case that PvE becomes almost unplayable just because one of you undercovered 3* was lucky enough to be boosted ahead of your 2s. A 4 in every single node, seriously? Ridiculous cascades by those strong enemies do not help either. I could barely clear the easy nodes 4x, the medium ones are still waiting for their 2nd or 3rd clear…Improve the way events are scaled, or give us the opportunity to leave chars out of an event, or let us choose the difficulty, or whatever.

I just noticed I posted in the wrong forum. Can this be moved to the Marvel Puzzle Quest forum, Suggestions & Feedback section?

Just copy and paste it, that will be faster. Then write a moderator (Alve?) to delete it.

Thanks, did that. Thread can now be deleted. And sorry for ranting in the wrong forum icon_e_wink.gif
.

It’s okay. We complain about ridiculous AI cascades too icon_e_wink.gif

I am amused to see that two different development teams for two different programs have the same struggles with properly scaling PvE encounters.

Are you sure that there are two development teams at the start? That sounds surprisingly similar to our PVE events, like Revolt against the Consulate, where I would also like to see the option to skip a challenge after you lost to it, or reset you back to the first one after you lose.

There are, Demiurge makes Marvel PQ. Hibernum makes MtGPQ. D3 is just the publisher. [Inert other brand names to, confuse people]

Locking the topic