The first round for The Meeting in Thick as Thieves closed. I finished first overall in my bracket with 823 points, but contest wide I am 80th with the leader 1007. Flawed garbage at best.
Anyway, if you want my honest opinion, I think that d3 should change their system a little.
I mean, not everything HAS to be a contest, ya know? Would be nice if we have a score system quota to get rewards by working together, instead of competing for that number one spot all the time.
Too much competition will always result in too much stress, frustration, and negativity.
Not that there’s anything wrong with contests itself. But everything in this game is a competition. Would be nice to work together for a change.
I lost first in sub to CStar with 100 point more and I’m ok with it. I started the sub with about 19 hours to go and did 2 sets of refreshes. He must have done 3 and deserves the first place finish.
On the other hand I would prefer these to reset after 12 hours so that there’s more leeway in playing optimally and not getting up at night.
I finished my first sub bracket with 1040 points which put me in 5th in the main bracket, I’m paying for it now in the second bracket where I have several missions that are 230 across the board. Those with lower points after the first sub bracket should have an easier time in the second. You should still be able to keep up/catch up because your missions later will be easier.
For those who scored higher than me but are ranked lower than me, that kind of proves the point exactly. Doesn’t it? And to say I didn’t work hard is crap. I was racing with people all the way until the timer was done going back and forth with each other fighting for 1 point victories on each level and won the bracket by 1 point. As for how it’s flawed, clearly brackets are punished or rewarded based on the total amount of people that push hard or settle for points right away.
And that’s a flaw in itself. It’s a system designed to give everyone a chance to the end. If you play all of the levels as soon as they come out you get minimal points. Someone plays the exact same levels 23 hours later and demolishes you in point. There is no benefit for playing more or winning more levels. It’s when you play and what the other people in your bracket do to.
Not true at all. The idea is that you get extra mission refresh cycles on your rubberbanded opponents, and get more points than them that way. Playing more will always get you ahead, you just have to be smart about it.
Except for that’s not how rubber banding works, especially not the first sub bracket. I didn’t finish first in the main bracket because I didn’t complete the third refresh of points. At under 900 points there is no way you completed the 3 refreshes. More than likely you completed two and got a minor boost from rubber banding.
I know the individual brackets we are in contribute to the rubberbanding but I’d like to point this out (to help your case): I did each mission twice starting about two hours before the end of the first sub and ended up around 860 points.
Now I imagine the OP will think that helps his argument but it looks like neither he nor I played optimally.
EDIT: And if that’s because his team didn’t allow him to play any better… well I think despite not saying it Nemek’s original comment applies in that situation as well.
I don’t really know if it’s the scoring that’s flawed. It’s just the system is kept relatively mysterious from the player base. D3 knows how scores interact, but we don’t. We know we are X points behind the next guy, but we don’t know if winning a fight will give us sufficient points to overtake them. All we know is the best way to approach it, given unlimited time/resources, is to exhaust missions and replay upon point refreshes. We don’t know where that will land us, but it’s the best method at this point. Unfortunately, most people can’t do that 24/7, but at the same time can’t figure out the best approach to take otherwise.
A little explanation by D3 on how scoring works would make PvE events much more well-received and enjoyable.