Secret nerf

This is just my luck, I just made a guide and posted it on Steam. Then I discovered a few mistakes, so I decided to rerecord it, but things changed in the last 2 hours since I made the guide.

The thing is, you can’t use the freebie Spiderman to heal anymore, because he now has blue/purple powers, instead of yellow/blue. So if you don’t have OBW or CSM, you can’t use this method. The devs really don’t want new people to play their game.

Edit: I just noticed the boost section of the guide is useless too. I definitely took a bad time to make that guide…

Confimed.

So they did; no more freebie healing in the prologue outside of your own supplied healers. All of the freebie Spideys in the Venom chapter are now 0/1/1, with the expection of the final encounter in the chapter, in which he is 0/2/1.

To that, I would say “shots fired” in regard to the pending Spidey funbalance. He is going to get hit with the ugly stick quite hard.

Argh. The devs are constantly tweaking and forgetting to communicate even though they say they will. Seems moderately dishonest.

I’m on eggshells over impending Spidey and Magneto nerfs.

They’re both soooo very nasty right now… I can’t shake the feeling that they’re leaning more towards Ragnarok style Nerfageddon vs the more palatable Thorverine nerf.

As a new(ish) player without my own yellow spidey I guess i’m just gonna play less from now on. Is this gonna be permanent?

There’s still the off chance of scoring a few Original Black Widow covers from heroic tokens, meaning you can start healing yourself with her (and using your health packs exclusively to revive her, unless you have surplus).

Magento will probably receive Thoverine style rebalancing most likely to remove his hyper-efficient red and blue casting costs and maybe tone down his purple damage a bit to bring him more in-line with expected 3*** damage output.

On the other hand, Spidey is a dead man walking. There is almost no way he does get Nerfageddon’d at this point, especially so when the gameplay balance priorities are to remove/reduce healing capabilities and to remove/reduce stunlock capabilities of characters that break the game or allow players to succeed well over their roster potential.