Lately I’ve been feeling like I’ve been earning ISO-8 way faster than I ever had before. I decided to take an analytical look at how much ISO I’ve earned over the past year, since championing was introduced. Think of it like a real-life example of what aesthetocyst wrote up last month on the game’s History of ISO Supply & Demand.
I started with the hypothesis that SHIELD Ranks and Clearance Levels significantly increased my ISO income. To test this hypothesis, I utilized the revision history on my MPQ roster in Google Sheets and put together a new spreadsheet that includes weekly summarized data.
I keep my roster spreadsheet updated religiously, and my play style is such that I am continually ranking up my characters, spending ISO as I get it. For that reason, the “ISO Spent” portion of my spreadsheet is pretty much the ISO I have earned in the game to date. I say pretty much because I would had also had ISO on hand, and I have spent more ISO over the years (including making the classic n00b mistake of buying standards for 500 ISO a pop when I first started out). I have a fully functioning 2* champion farm, and have cycled characters numerous times since the 2* sellback rate was increased, and you lose about 8000 ISO each time you do that (in exchange for the champion rewards), so my ISO Spent is really the minimum amount of ISO I’ve earned in the game.
Since SHIELD Ranks debuted on August 29, I’ve also been tracking the amount of ISO I have on hand, so my ISO earned for the time following that is more accurate.
My Play Style
The amount of ISO you earn each day is inherently tied to how you play MPQ, so I thought I should cover how I’m playing, to show where my numbers are coming from. I’ve put it behind a spoiler tag, so if you’re interested you can click on Hidden to check it out, if not feel free to skip on to the next section.
[spoiler]I’ve played pretty consistently the same way throughout all of the past year. I am a hybrid player – I play both PVE and PVP. For PVE, I hit final progression, for PVP, I usually aim for the 4* cover (1000 progression at the start of the year, now 900) but if I’m pressed for time I focus more on PVE than PVP and will only go up to the 575 mark. I play in Lightning Rounds pretty regularly. I try to grab seed teams when I can and play to 250, when I don’t get get seeds I will only play one or two matches. The only exception this year was when I was on vacation for a week and a half at the end of June – during that time I had spotty Internet access and only played DDQ.
I open tokens as I get them (except for a month of hoarding CP and LTs this past November). And I always have a target for who I’m levelling up next. It may be to take someone up to champion or just to get them within easy reach (e.g. 229 or 250 for a 4*). I follow the buffed character schedule closely and aim to have multiple buffed characters each week in whatever tier I’m currently in (3* at the beginning of the year, 4* now) – who’s buffed next strongly influences who I target to level up.
I am the commander in a very casual alliance – I am the only member who plays the amount that I do. For that reason, I don’t get major alliance rewards from either PVE or PVP. My alliance has made it to Round 6 in boss events, but other than that, the rewards/ISO I have earned to date is pretty much just generated by my play.
Once SHIELD Clearance Levels arrived, I have almost always chosen the highest CL available to me for PVE and PVP events (once I dropped down to CL7 to try for better placement as an experiment). However, the last couple seasons I have selected CL6 for the season rewards, as I’ve been getting much better placement rewards that way.
SHIELD Ranks have definitely been contributing to my ISO income – I was grandfathered in at Rank 61 and I have leveled up roughly once a week since then; I’m currently at Rank 78, soon to be 79.
I’m a mobile player, so I also receive ISO via Facebook friend sharing and SHIELD Signal Intercepts, once they started.
I’m not taking much advantage of Facebook – I know there are people who get way more ISO from it than I do, by having hundreds of friends linked. I get a small amount of ISO from it, very occasionally and I don’t rely on it.
Once SHIELD Intercepts began I instantly loved them… but didn’t love the time it took to wait for the ads to finish. I signed up for VIP in November purely to get rid of the ads and don’t regret it; so over the last two months I’ve also received the little bit of ISO that comes from the VIP rewards.[/spoiler]In short summary, I play a lot in both PVE and PVP, but I don’t get major alliance rewards as I’m a member of a very casual alliance.
Findings
Here’s what I found… before SHIELD Clearance Levels were released I averaged 19,174 ISO/day, excluding the grandfathered ISO I received at the start of SHIELD Ranks (it’s 22,957 ISO/day with that grandfathered amount).
After SCLs were introduced, and before SHIELD Signal Intercepts arrived, I was averaging 39,534 ISO/day. That’s more than double the pre-SCL average.
Since the launch of SHIELD Signal Intercepts, I’ve been earning 47,318 ISO a day – an additional 7,785 ISO each day.
Below is my ISO earned year to date put into chart form. I’ve added in a logarithmic trendline that lines up with growth, but if you look at the July to August timeframe you can see that the path – before SHIELD Ranks were introduced – was on a much lower incline than it ended up being. When SHIELD Ranks debuted, you can see the vertical increase of the grandfathered ISO, but after that you can see the ISO income on a sharper incline than it was previously.
One thing that I think is interesting to note is that the big double ISO events of the past few months – anniversary and the holiday events – are just blips in the overall chart.
Edit 1/3/17: aesthetocyst pointed out that I did not give SHIELD Ranks their proper credit for increasing my ISO income. I have definitely seen an increase in ISO purely from SHIELD Ranks, that’s only getting better with time. I was grandfathered into Rank 61 and have ranked up to Rank 78 through the time period covered by my spreadsheet. For Ranks 61 - 78, I earned 530,000 ISO over 125 days, at an average of 4,240 ISO/day. That’s about 4,000 ISO/Day just from SHIELD Ranks in the first few weeks, and 5,000 ISO/Day in the last four weeks:
If anyone is curious to dig more into the details, here’s a link to my spreadsheet.
Update 1/16/17:
It’s been two weeks since I posted this, so I have a couple more weeks of data, and I’ve found that my average ISO income has decreased in the post-Intercept time, which I believe indicates how significant of a bump that double ISO was during the holidays (since it also applied to Intercepts).
My average ISO/day since Intercepts debuted has now balanced down to 44,010 ISO/day. That’s still 4,476 ISO above my average prior to Intercepts, but significantly less than the 7,785 average ISO increase I was seeing before.
I am now getting more ISO from SHIELD Ranks over time (I’m up to SR 80 right now). If I take the ISO I get from SHIELD Ranks completely out of the equation, prior to Intercepts debuting (and after SCLs debuted) I was averaging 35,809 ISO/day. After Intercepts, with the SR ISO deducted, I’m averaging 39,581 ISO/day – an increase of 3,772 ISO/day. I believe that this ~4,000 ISO number is a better indicator of how much I’ve been receiving from Intercepts on average.
Here’s an updated chart showing my average ISO/day (with SHIELD Rank ISO included):
And here’s a chart that I like to look at personally, just because it’s a nice graphical representation of my progress in the game since championing debuted. The red line is my number of 3* champions (the little bump at the end is me finally champing Strang3), the blue line is my number of 4* champs, and the yellow line is my SHIELD Rank.
Conclusions
SHIELD Ranks, SHIELD Clearance Levels and SHIELD Signal Intercepts have all significantly increased my ISO income.
That’s not great news for MPQ players on Steam, who don’t receive SHIELD Signal Intercepts. I’ve said this before in other posts, but I really wish Demiurge would add in code to give the SHIELD Intercept prizes to Steam users as long as they’re VIPs – even if Demi does not want to or can’t implement ads on Steam, there is nothing stopping them from giving those prizes to VIPs.
Update 1/16/17: With the baffling announcement that Amazon devices don’t support SHIELD Intercepts, even though many Amazon device users have stated that they were getting Intercepts up until the announcement, the impact of missing ISO from not getting Intercepts now extends to both Steam and Amazon App Store players.




