I figured having played a pvp that didn’t matter all that much, a PvP where placement mattered to most people (new 3* covers) and a PvP where the 1100 progression mattered to everyone (new 3* cover) i would seem reasonable to give some feedback on my experience of the shield cool down.
My overriding feeling is that it is frustrating and irritating. I suspect they will adjust the progression values because they stated that they were happy with the % of players reaching progression rewards in the discussion before they implemented it but even then, with the major practical implication on me personally “fixed” I think I will still have major issues with it.
I have a good roster, probably counting as one of those evil veterans transitioning players try to ward off with holy water and crosses. I got 1st in the last couple of PvPs after the change and got 1100 for Luke Cage with effort. So until the first 1300 progression comes along I haven’t been that badly hit by the change in as far as getting stuff I want.
I have, on the other hand been seriously irritated by, and frustrated by the way i’ve had to play these PvPs. In order to get to 1100 I have had to start planning when my first post climb shield is going to be because I have this ridiculously rigid cool down system that means I need to overlap 3hr and 8hr shields and play on the game’s bloody schedule so I can reshield after playing rather than being able to play on MY schedule.
I have had to note down exactly when I use shields to make sure i’m safe to play because there is no way to see when the cool down on the shield type I am not currently using has ended. The failure to implement a usable UI for the system is really really grating.
I have had to keep going into the game to skip skip skip skip skip skip skip skip to look for targets because of the incessant offering of targets worth 3 points. Now that EVERYONE at a high score has to remain shielded and can only play a couple of times every 8 hours it’s a nightmare to find anyone to hit unless you are using out of game communication to co-ordinate queuing up your allies (which I strongly suspect people getting over 1300 in the Cage event almost all, if not all did). I can’t just skip when i plan to play because there might be LITERALLY zero viable targets for 20 minutes, 30 minutes, an hour…
The horde has grown and it’s hungrier than ever. Whereas the horde tended to truly decend in the last hour to 90 minutes of an event meaning people could fairly comfortably hop a bit under 3 hours and shield or pull away from the pack with a rapid climb late and throw down a single 3 hour shield. Now there is insane activity in the last 3-4 hours (judging by the hits on my shields and the fact NO-ONE broke into a relatively low scoring top 10 in that period even though the 10th placed score was one that someone shhould have been able to quite easily climb to in one go).
People can’t back to back 3 hour shields, so unless you are budgeting for an 8 hour AND a 3 hour shield, or to play til 8 hours and shield from that point you will be scrambling in the last 3 hours. There is a bizarre dead-space between 8 and 3 hours where there is NO POINT climbing above the pack. you will just get slammed back down, probably lower than where you started due to score update lag in nodes.
Finally there is the helplessness of the ability to compete being COMPLETELY taken out of your hands. If your shields are cooling down you can’t do ANYTHING. You can’t try to overtake someone. You can’t push for progression, you can’t do ANYTHING. It’s frustrating as hell and a LOT more “unfun” than shield hopping ever was. Even worse, I imagine, would be if you went to do a safe hop and it just so happened that someone who had you queued in a node hit you at that time. The -50 appears and suddenly you are SCREWED. You are probably looking at 25-35 point targets if you’ve been lucky, so you would need to win 2 matches to make up those points BUT, your high score is INCREDIBLY visible to other players. Everyone else with a high score is probably shielded cause they can only play a few times every 8 hours so you stick out like a sore thumb. You also can’t do an extra hop to get those points back because of cool downs… You are basically screwed by bad luck completely and utterly beyond your control with NO WAY to do something about it. You are HELPLESS because of the changes.
Along with my complaints I see zero benefits.
No nerf to out of game communication (instead buffed due to the game’s terrible target discoverability and increased liklihood of targets being shielded at any give time due to less hops)
No chance to win without hopping (no-one in my top 10 didn’t shield hop last event)
Insanely harder to reach progression (I assume they will fix it but, to be honest, I assumed they wouldn’t put an 8h CD on a 3h shield so…)
More P2W because hopping costs more now. Previously, if someone spent more HP because they were using longer shields to mitigate playing less intensively, someone could beat them by playing more on cheaper 3h shields to get extra, later hops in. No longer possible.
For me it’s a terrible change that, at best, gives some people the ILLUSION they are doing better because the scores they will never reach for placement are a bit lower. They’ll still never reach them though.
I am interested to know if anyone has seen an actual benefit to the change. The most i’ve really seen so far is ppl saying it’s not affected them at all. If there are genuine up sides to it for certain players it would be nice to know…