Each sheild has an 8 hour cooldown so when you break the 3 hour shield you should be able to use it 8 hours later. So 8 hours after you break the shield.
Incorrect. You may use another of the same duration 8 hours after you buy it. You use a 3 hour shield at 12:00. You can buy another 3 hour shield at 8:00, 5 hours after your 3 hour shield expired.
Totally agree, you should be able to see the cooldowns when you are shielded rather than having to note down times. It’s literally terrible from a UI perspective BUT they only just implemented it so hopefully they will fix that (soon).
So just to make sure I understand this correctly (it’s early and by brain is still asleep), If I use an 8 hour shield with 6 hours left in an event, I can break that shield at anytime before the end and then use the 3 hour shield?
Yes. The cooldown period only applies to a shield of the same type. So you can drop and 8 hr shield, break at 5hrs and drop a 3hr shield, and then at 8rs after the initial 8hr shield was started drop another 8hr shield. Then 5 hrs later drop another 3hr because it’s been 8hrs since the last 3hr shield.
Isn’t this a great way to solve the “problem” of super high PvP scores?! It’s definitely the most reasonable solution, way better than simply capping the number of shields that can be purchased per event.
The fact that this change both reduces the top scores AND requires mid-range players to pay more HP to shield twice at the end of the events is a total coincidence. Oops.
They could make the cooldown equal to the length of the shield and it would solve the problem just as effectively, but not screw the f2p transitioners fighting through the wall at 600.
So I ran the numbers on this and the best case scenario for an event where you start at the beginning and use two shields (8 & 3) every 8 hours gets you about 1500 points and costs about 1500 HP. That’s assuming a lot of things go perfect and not factoring in +1 all AP boosts because with Goddess of Thunder you don’t need them. Even if you used a 24 hour shield along with the other two every 8 hours your score won’t go much higher than 2000. Those 24h shields alone will cost you more than all of the other combined.
That’d only work if other people are thinking the same thing as you, which is a significant leap of faith. For example right now the highest point looks to be in the 800-900 range. Let’s say you apply some super hacking skills and secretly raised your own score to 1300 to give yourself a head start but you still want to play fair. Well, who are you going to hit at 1300 when your shield breaks?
People just time shields a little bit more but are willing to pay the HP to still get the high points, thus making this more P2W and seeing no effect on top alliances or scoring.
It reigns in the high scores, which thus lowers everyone’s scores which thus keeps you out of certain progression rewards, and those that win now are the one’s willing to cough up that 24 hr shield, thus still making it P2W and people don’t get covers making you spend HP to get your 4*'s
If the last PvP is any indication, 850 to 900 pts is going to get you first place but you miss out on tons of rewards. If top progession goes back to 1000 pts then I think we may be on the right track in PvP, but alas I do not see that happening because D3 doesn’t want you to get that cover for the 4*.
My best case scenario assumes at least 4 people working as a shield hop team so that any one person always has 3 targets at about their own points level. It also assumes that all matches are won, all hops are 3 matches and worth 70 points total, they don’t get it unshielded at all, and that they hit at least 600 points in the first 4 hours of the event.
The devs have already said that once they get the data on how this impacts scores they are going to adjust progressions accordingly to ensure that the playerbase still gets paid out at the current tares.
Pardon me if I don’t quite beleive that nor do I think that if it is, it will be instituted very soon. I’m sure that it will be at least 1-2 seasons before they even talk about it again. I think you 'll get the same answer as to what you are going to do about roster slot increases, “well we are looking at it, it’s complicated, but we are looking at it” or better yet, “we think people like to not get top progressions just like it’s fun to sell characters” And if any d3’s are reading this, my spending on this game has gone down due to having to save $ for roster slots and not spending it on covers and I don’t think I’m the only one, and if you do want us to sell characters then get rid of Heroic PvE. Aside from that, my 3* Cap is higher than 2* when boosted, but if it’s Heroic and need him I’d be dumb to sell him.
You’re talking about a ‘let’s hit 6000 just because we can’ deal like the end of last season then. I’m sure it’s possible but you got to have a lot of bored guys to pull this off. It’d be hard to convince anyone to do this for the sake of say hitting the 1300 cover when you got to put at least 1000 HP upfront.
Well the reason I put the question up is because i miscalculated my shield jump last event. Broke my 8h shield to jump to #1, won the match at around 900p but then realized i had jumped 15 minutes to early and was hit down to 522p since I on principle wouldn’t buy the 24h shield with 45 minutes left of the event.
Still I don’t really mind loosing if i mess upp a game, but doing it because of bad UI is just sad.