Is it just me or are 4* champ rewards kind of lacking? Currently, I find I’m only incrementally less disappointed by a champ level draw from an LT than I am by a dup.
I realize they get better over time, but at the rate any one 4* builds up, I’m not going to be seeing reasonable rewards (or a noticeable improvement to the character) for years. For now, a 4* champ level gives me a reward roughly equivalent to watching a few ads and doesn’t seem significantly better than the 3* champ rewards. It seems like it should be better, no?
It all depends on what you think a reasonable time frame to max champ a 4* to 370.
If you think you should be able to get a 4* champ from 270 to 370 in under 6 months, then the champ level level rewards are miserly and the rate of progression is awful.
If your timeframe to max champ a 4* to 370 is a year+, then the rate of 4* covers is appropriate. Within that time frame, the champ rewards are actually quite good and will drive your roster development far beyond just winning events.
I’m not sure I understand your logic. Are your conditions reversed?
If I could maxchamp a 4* in a few months then the rewards would be ok. They’d pile up fast, I’d get to the good ones in a decent timeframe, and if 4* covers were that plentiful, I wouldn’t really care what’s happening to them. That basically describes my 2/3* champ reward experience.
But at current rate, even a year+ sounds lowball for maxchamping 4s. My highest 4 is 284. That’s 27 covers in my just over 3 years of just-above-casually playing this game, with around 3 times that to maxchamp him. I’m not following how the fact that the build is so slow somehow correlates to the rewards being quite good. Since I usually only get a couple 4*s a week, 2500iso/50hp/2cp isn’t all that much more pleasing than 1000iso, when I’m hoping to make progress towards a new usable character instead.
Oh that’s definitely the case. Which is why I ask if maybe they should be made better at this point. Rewards creep (is that a thing?) has certainly contributed to these not seeming very good. As I said, the rewards are, at least for me, currently in line with watching a few Signal Intercepts. The effort of earning a 4* seems like it should pay off far better than spending a minute watching ads. Then again, D3 probably benefits more from me watching those ads than from me earning a 4*.
OTOH more and more four-stars come around to dilute the pool. Getting a particular four-star will be rarer and rarer from the RNG and they will come around with longer time intervals between them being featured as guaranteed prizes for progression or placement. I still do believe in acceleration but there are still decelerating forces as well.
For me the additional level is the reward. My HB is up to 312 and when he is boosted I use him over my level 452 OML. Ever fought a 495 4*? They are terrifying. Here we are about a year after championing was introduced and I’m halfway to a handful of max champed 4s. With CL9/10 coming I think in about 6 months time you will start seeing more boosted 4s in PvP than champed 5*s.
I don’t have a "champ all 4s for the rewards" mentality. I try to champ the most useful 4s because eventually I’ll be running them in PvP events where they are boosted. The rewards are a REALLY nice bonus.