Should 5* Gambit be nerfed?

Why are people worried about 3* Gambit at 0/0/5? He is mainly an asset for PvE. While he can fuel an offensive PvP team, you will be murdered on defense with him in PvP. Perhaps not as big of a drawback in the new win based PvP world though.

As for the 5* version, before calling for nerfs (which is a concern with everyone wanting every character they don’t have nerfed now it seems), give it some time to see how it plays out across the meta. No doubt that 5* Gambit is really good but let’s wait to see how he impacts the bigger picture before calling for his nerf.

That being said, I really don’t care for his overall design as he has basically been created like a super goon. He should be all offense or all support, not able to do both fairly well and create his own AP at no effort. I think the devs probably underestimated the impact of guaranteed AP every turn in combination with good damage and the ability to remove enemy tiles (a really good defensive ability) but that is just my initial observation and I may be wrong.

Does this actually ramp up the strikes faster than using carol/coulson/hawkeye? My gambit isn’t good enough to test it myself.

who waits for carol to create strikes with this team one at a time? use her yellow to pop the Sonic Arrow.

I agree that team gets the strikes out faster and starts ramping sooner, but does it actually ramp faster? I have had turns where there are 20 CD tiles about to resolve.

I’m guessing there is a critical point where if the team you are fighting have more total HP than a certain value then carol/coulson/hawkeye tends to be faster. Just guessing here though

I didnt specify
yes, the team is definitely faster in RL time, cause like you said the animations of coulson/hawkeye slog that team down so that each turn takes 3 minutes.

Number of turns was more what I was getting at about there potentially being a critical value.

You need to be better at match 3 then. Strange, BSS, and an old shoe melts that team.

I am not pro-nerf, since we still have to see him in real play without being boosted and all. But if they would consider nerfing him, I think the 3* version got it right. Remove most of the damage of his red, so it would rather be skewed toward utility rather than damage and he is fixed. One damaging power in purple, one utility in red and the AP generator.

I don’t have him, I barely have,any 5s but I am against nerfs for any reason. Buff banner, ock, and SL instead.

Hi @CharlieCroker. Thanks for starting this poll, and getting everyone talking about the new Gambit character.

There are several threads in the Character Discussion section that could really help players in determining their choice in the poll, so would you mind if I moved this over to that section?

there are no drawback to gambit or BB. so they should both get nerf considering how much damage they each can do in no time.

I know all i have been seeing are either or both, in lightning rounds and late in pvp. i can see more than 10% usage for people in actual decent rosters 4*+ transition.

A dangerous precedent was set when OML was nerfed based on the 10% usage factor and the devs claiming he “ did too much “. We all know Logan was mid-tier at best and the highly unnecessary nerf was most likely a health pack sales issue for D3. Sloppy and poorly implemented our ideas to gently tweak him were ignored in favor of an execution. Our ideas our almost always completely ignored as we have always produced sensible solutions to many “funbalances” in the past. As paying customers we should be outraged.
Moving on…

So the rise of the ridiculously OP meta of Panthos dominated PVP everywhere along with broken combos like Hawkeye/Coulson. Thanos is a suicide machine
and BP alone isn’t a threat so I knew they wouldn’t get touched … hawk/Coulson leaves you exposed for major hits so meh. Whatever right? Forget the 10% usage factor but…

Now if OML did too much… what the tinykitty does that mean for the absurdly OP, “MPQ for dummies” pvp autopilot that is Gambit? He does it all with very few drawbacks at all, if any. A strong health pool, massive damage for low AP, special tile eraser and godly automatic AP generation. How this guy was released is beyond me. For starters he needs to have his health cut back to low Doctor strange levels or have his red / AP gen reduced big time…

Gambit is light years ahead of nearly every other 5*and that is unacceptable.

To correct this I would honestly prefer to see no nerf, but rather a major quality of life upgrade for many 5* who are being outclassed by some 4*. Buffs to more health, bigger damage and just straight up redo banner. This would help minimize the power creep and balance out the 5* tier.

But due to D3s extremely unfriendly choices as of late I doubt that would happen. So yes a nerf is needed.

P.S- Put the CP back in progression that was also the dumbest thing I’ve ever seen and has upset all players across the board. Go fix the drowning, diluted pile of bad karma known as “ 5* classics” as well. Thanks in advance.

**Removed skirting of profanity filter - Ducky

@Brigby feel free to move. Thanks.

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Moved as per conversation between @Brigby and @CharlieCroker

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Just tried 1/1/4 Black Bolt with a 1/0/0 Gambit and GamBolt was still plenty useful because Gambit was basically 2/1/1 the whole time from Bolt’s yellow.

My goodness, these two are going to be everywhere.

I just fought him unboosted in a Lightning Round, and I’m a convert now. Nerf him immediately.

I think it was intended to prevent a partially covered Gambit from being actively harmful, and they underestimated the exploitable edge cases. If I were one of those level 550 crazies, I’d be building myself a 0/0/5, 0/5/5, and 5/0/5 Gambit for future use right now. Still working on my 0/0/0 at the moment.

I dont think any characters should generate free AP like he is, that is incredibly stupid. Also, lets pair that with a 7 AP move that earns AP too (lol) and does roughly 15k once it gets going. A few early red matches and you can start spamming earlier.

Not enough no, let’s give him a power that erases all special tiles too. And a huge healthpool to boost because why the hell not.

Broken character.

Tried that. Doesn’t last long enough, unless you also have some way to generate enough purple to keep placing new countdowns. Stuns are better, because they also stop Gambit’s AP generation.

There are a lot of characters with a “kill this one first” priority, such as Black Bolt, Thanos, Doctor Strange, and others that present a serious danger of sudden wipeout or punish you throughout the match. No other character that currently exists will ever take priority over Gambit’s “no, really, you have to kill me first” designation.

The most common advice for how to defeat him is “bring Gambit”. BP/Strange can work, but you’re going to need health packs after every match, and it can still go wrong.

I’m definitely still in the “nerf him” contingent.

JFC, just fought him at 0/0/5 with Spider Gwen.

So within 6 turns I was one character down and in permanent stun lock. Her pink stun works stupidly well with him. Not sure I can counter that in 4* Land.

so I vote nerf on the battery.

In addition to Colog’s thorough response to having to fight a GamBolt team, it’s even easier to beat Gambit when he’s not being partnered with Bolt. His red is useless without charged tiles and if he has to generate his own charged tiles, you get 3 turns before he first fires, and then two turns to match away the 2 charged tiles, rinse and repeat. And if you get Thanos purple out, that blocks all Gambit powers.

Unboosted, Gambit is above average but no better in PVP than Bolt or Thanos, though he counter opponents better. It’s just that Gambit makes a perfect partner for one of the strongest characters in the game (Bolt) and they have great synergy. But that is no different than BP being pretty meh on his own, but when partnered with Thanos becomes a beast.

Gambit can get out of hand quickly if you’re not careful fighting him. But then again, so can Star Lord and IM46, yet I don’t see many advocating for their nerfing (nor should they).

The difference I believe is that many teams can turn south quickly - gambit is a self generator that you have no way of preventing other than stunning or killing him - if it took him 5-8 turns to get rolling, it’s one thing - it’s 2 turns and the pain train starts rolling.

BB can in theory never fire his passive since you can continually match charged tiles - gambit you have 1 path to victory, stun/down him before his cd tiles start resolving.
i have very well developed roster than should not have any issue with 450ish champ 5s and I run about 50% success rate hitting gambolts. There is not a single other pairing I’ve encountered with that low of a win rate. That screams OP to me (day 1150ish fwiw).

Lower the ap generation or raise his power costs and it’s much more in-line.