The reason it feels like cheating:
The AI can gain enough AP to throw some massive attack, well before you’ve had a chance to even get six yellow to fuel IM40 (and that’s assuming you get super lucky and don’t have the wrong person up front because your HP tank doesn’t have an eligible match).
So the OP mentioned Symbiote Scythes, a power which I truly despise facing, and he mentioned Daisy. I love Daisy. I have her at 5/3/5. But against a feeder node where Symbiote Scythes go off 1-3 rounds? Even her AOE block is worthless, because:
There are four powers (off the top of my head) that go ‘around’ Daisy (a counter-counter). They belong to, in no particular order: Thor’s Call the Storm, Peter’s Sleight of Hand, Cletus’ Symbiote Scythes, and Pietr’s Colossal Punch (if he’s in front). What do these powers have in common? This:
Deal X Damage to the front target, then deal X% damage to the remaining team members.
Call the Storm, ages ago, said this:
Deal X to the enemy team, then an additional X to the forward target.
The difference between the two is that in the current version, Daisy only mitigates damage for characters in positions 2 & 3; your position one character takes the full force of the damage. Which meant that Wade, my 14k XFDP, was downed in 3 strikes (plus crazy high match damage + AI winfinite + Symbiote Snare) because I had no yellow and no red. Eventually I beat that node… twice, and consumed a tremendous amount of boosts in doing so.
Cheating does not mean the game is breaking the rules as written (RAW), and I would agree that under that contract, you know what’s going to happen when you click the button. Cheating means that the game is using RAW in a way that you cannot replicate. I get it. Not every fight is going to be ‘fair’ and some fights are supremely challenging. I only beat that node because I took all the black I could find and then threw a massive Alpha Strike at Carnage’s head. And won.
What it does mean from a player perspective? That the game is generating AP and throwing a tremendously high powered attack at you every 2-3 turns, etc. etc.
I try not to post problems without fixes. I recommend any of the following:
*** Option 1**: Patch non-match AI (symbiotes, goons, snipers) as follows: deploys every turns, and only if X AP is available (if this enemy is in a group without a Hero, ignore this restriction). Does not use AP. This removes the generation, and also keeps us from getting completely overwhelmed.
*** Option 2:** Patch non-match AI so their AP is unavailable to heroes. This actually strikes me as super kludgy and prone to error, because the whole ‘setup’ is that we each get a 7 color battery that starts at 0. I don’t recommend it, but it’s an option.
*** Option 3:** Patch non-match AI to match, and restructure their powers entirely, scaling costs based on number of goons, etc., on the team. (fairly extreme)
*** Option 4:** Reboot the entire goon/symbiote system from the front, and bring their powers, speed and potential DPS in line with the heroes they are designed to simulate/emulate. This is hopefully already happening, but in the interim, we need better balance. (super extreme).