I’ve usually only grinded the final node 3-4x per sub before running out of packs, so this is a lovely and welcome change - however, what is the scaling going to look like? Is it going to start at the max, or the min, or what? Starting at max seems to make the most sense for a 1 time node, but also the most painful.
Still have nightmares about the px jg 4cyc node from the last sim…
Oh thank God…I’d thought the last time we did Simulator that that rock hard node at the end should be a one off. It’s designed to be deliberately challenging, but I really don’t like having to grind it.
The last mission of each sub-chapter (Simulation 07) can only be played once. Progression rewards have been adjusted accordingly
This should mean that the final progression has been lowered since there is less grinding available. Instead the progression is now 40K which is 12K higher than it was last time. We now have less nodes available to grind (even though the last node sucked it was still worth a lot of points) and have to come up with an extra 12K in points.
This is like one of those small and simple “they should really do XYZ” things, and then lo and behold, they did it! Grinding that last node was rough enough, especially for no rewards. Higher ISO and no grinding = double win.
I never really realized that–has there been a new character under the new PVE run yet? They are the only ones I’ve hit progression on forever.
I ran everything the 4x and all easy ones 6x and only have 10K of the 40K needed…what will be needed for progression in this? 3x all nodes obviously won’t do it…
They’ve publically committed to pegging the lt progression to a 3X clear of all nodes in all subs. I wouldn’t sweat it until the points for the the 3rd sub are unveiled.
On 3-day events available points usually look like this:
day 1 - X points
day 2 - 1.5X points
day 3 - 2X points
If there are wave nodes the distribution changes a bit, but later subs are always worth more points, with the last sub containing about 2x the points of the first one.
"• The last mission of each sub-chapter (Simulation 07) can only be played once. Progression rewards have been adjusted accordingly.
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No idea how I am even supposed to get anywhere near that mission. With my low level 2*/3* roster, combos like Rocket&Groot + Cyclops + Punisher, Scarlet Witch + Drax + Hulk or Daken + Moon Knight + Luke Cage are lethal even at their lowest level. Shouldn’t the earlier “easy” versions of these missions actually be beatable, even with a low level roster like mine!?!
Previous events already robbed me of the chance to get any of the top (~T100) rewards, looks like this event is taking away the progression rewards as well.
No idea how I am even supposed to get anywhere near that mission. With my low level 2*/3* roster, combos like Rocket&Groot + Cyclops + Punisher, Scarlet Witch + Drax + Hulk or Daken + Moon Knight + Luke Cage are lethal even at their lowest level. Shouldn’t the earlier “easy” versions of these missions actually be beatable, even with a low level roster like mine!?!
Previous events already robbed me of the chance to get any of the top (~T100) rewards, looks like this event is taking away the progression rewards as well.
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Simulator is one of the hardest PVEs thanks to the unlimited possible wickedness of the nodes.
Everyone is struggling.