Quite a few powers are completely useless in some situations. Here are a few of them, with possible tweaks that offer minor repairs.
**Double Double-Cross 7 ![]()
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Elektra has “defected” to the enemy team, working for them while feeding her true allies powerful information. Steals a strike tile, improving strength by 55. Converts 3 basic Purple tiles to strength 9 enemy strike tiles. If the enemy has no strike tiles, this power costs 4 AP less, and just creates enemy tiles.
Radar Sense - Purple 10 AP
Daredevil uses his Radar Sense to avoid his enemy’s assault and strike at their weaknesses. Converts up to 3 random enemy Strike, Protect, or Attack tiles to basic tiles and deals 71 damage for each tile converted. If none, the radar pings leave behind a random strength 1 special tile for each team.
**Photonic Blasts - Red 7 ![]()
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Captain Marvel unleashes the amazing cosmic power of her photonic blasts, shattering her enemy’s defenses. Deals 208 Damage and destroys up to 2 Enemy Protect Tiles. Does not generate AP. If the enemy has no protect tiles, 2 random tiles are destroyed, generating AP.
**Manipulation - Blue 11 ![]()
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Dr. Octavius reaches out with his mechanical arms to use controls and devices, smashing enemy plans easily. Swaps 8 pairs of random tiles, destroying any swapped enemy Attack tiles and dealing 110 damage for each tile destroyed. If none are found, he does 440 damage instead.
Redwing - Blue PASSIVE
Falcon’s companion Redwing soars overhead, alerting Falcon to danger. If the team has at least 8 blue AP, Redwing converts an enemy Protect or Strike tile into a 4 turn Countdown tile that signals when Redwing will return. If none, Redwing focuses on protecting Falcon, and all damage dealt to Falcon is reduced by 2% for each blue tile on the board.
(( My “Redwing distracts and stuns” idea wasn’t nearly as good as Puce’s, so substituting. ))
**Settlement - Blue 9 ![]()
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She-Hulk flexes her legal muscle, striking a deal to balance the scales of justice. Replaces up to 2 random Protect, Strike or Attack tiles with Strike Tiles distributed between you and the enemy team. The deal is in your favor - Friendly Strike Tiles are strength 12 and Enemy Strike Tiles are Strength 7. If the enemy has no special tiles, a strike tile of strength 1 is created on each side.
**Bad Reputation - Black 12 ![]()
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Gamora’s reputation as the “Most Dangerous Woman in the Galaxy” precedes her. She converts a basic ![]()
into a strength 18 Strike tile for every 4 tiles that bear her symbol. If it would be none, all her tile damages are increased until she’d own at least one.
**Trickery - Black 11 ![]()
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Loki’s trickery turns the enemy’s tools against them. Transforms 1 enemy Strike tile into a friendly Protect tile and 1 enemy Protect tile into a friendly Strike tile. If the enemy has none, creates friendly Strike and Protect tiles of strength 11.
Inspiration - Yellow PASSIVE
Falcon spreads his wings, motivating his teammates as he swoops into the fight. When the team makes a yellow match, Falcon improves the strength of 2 friendly Protect, Strike, or Attack tiles by 7. If none, he creates a random friencly tile of Strength 1.
**Web Bandages - Yellow 12 ![]()
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Spider-Man webs makeshift slings, healing his team for 142. If 3 or more Web tiles exist he converts them to bandages, healing his team for an additional 149. ???