I don’t actually have a problem with the system itself, nor am I bothered about the “extra management” it may require, in fact it suits my play style quite nicely. I actually like to fuss over my roster (like the demented hoarder that I am) from time to time, so no problem.
What I have a problem with is dilution. Still.
Dilution isn’t just about pulling the desired covers, it’s in everything. Top players might not feel it as much but dilution also manifests in the lack of iso. When the current rewards were put into place how many 4*s were there? 50? The rewards are the same, in every event, but now I need to champ 90 characters (and rising) from it. The cp is the same too, but I need more pulls because its spread over more characters.
This new system is made up of two parts. You acquire shards through
A.) opening tokens (this more or less replaces BHs)
B.) earning in other ways like placement, progress, etc… (yet to be implemented)
3.) you can accelerate this with direct buys (I’m not counting this in the mechanism itself)
What will make this a good system or not in the eyes of the players is the ratio between A and B. Will opening tokens account for 90% of all gained shards while the rest is earned? Or is that split better, or worse? I’m not naive enough to think it will be 60%/40% split but we dont actually know anything about B just yet.
Obviously the higher B% is, the more the players will feel like their efforts and time are being rewarded.
Which brings me to the problem. So far what has been implemented has not helped against dilution (arguably it made it worse). It did not come with additional resources, which is what is crucially needed.
Getting the right covers is all well and good, but much good it does me, I already have 28 4*s at 13 covers and not enough iso to champ even 2 of them…
What we need is an upgrade to the entire rewards system. The Mighty token seems a step in the right direction, but again, it depends on how it gets implemented, and it still doesn’t solve all the problems.
My problem is that I put so much time and effort into the game to earn these resources, but with dilution the value of these resources decreases. And so the value of my time and efforts are decreasing too. That is what is making me feel exhausted and increasingly bitter…
~o~
Tl;dr: Dilution is the real problem and the only answer to that is increasing resources for the players. As long as it is a gain, the mechanics of it is less relevant (to me).
So far what has been done is not an increase in anything. Then again they aren’t finished with implementing everything they said they would. We still need to wait and see how the next few steps pan out.