The new level cap for 3* characters is 166, after the Level Shift change. CLXVI. 10100110. Why that particular number? with an extra 3, we’d have 169, which is 13^2, fitting with the max 13 covers. In hexadecimal, a6. It would have made more sense to have a level cap of 211, or d3.
After some research for puzzle-related items with 166, I figure it has to be because there are 166 hexacubes, the different shapes that can be made by joining 6 cubes. Apparently the puzzle solver of choice for those is burr tools, which can slap those shapes together.
Or maybe because it’s a centered triangular number. There’s also the astronomical centaur 166P/NEAT, and asteroid 166 Rhodope.
I dunno … maybe their chief guy is really obsessed with some site like puzzle will be played, and has been fitting various polycubes together trying to get them into a match three game somehow, and he sat up bolt upright in bed a few nights ago screaming “Hexacubes! There are 166 hexacubes! We have to get the number 166 in the came somehow!” So he called up the rest of the d3 staff at 3 in the morning to brainstorm ways of making the number 166 really important.
It seems like adding a few levels and making the top 50/100/200/300 would make for a very sensible progression, but the level caps have always been weird.
It looks like when Ice posted the tile match values it increased 141 from strong color 60, to 166 strong color 70. The number is round, just not the number you are looking for.
I assume its the 3rd color because strongest color is 67.
I was wondering why the 1* stayed the same. They were weak to begin with, but with the right covers and boosts and a lucky board, 3 level 50 could beat 3 level 85s. But now level 50s have to take on level 94s? How are those characters supposed to be of any use at all.
This post is not a complaint, I really am asking, why did the 1* get left out of the level increase.
Well, that’s the entire point - they want to reduce the ability of 1* chars to beat 2s and 2 chars to beat 3*s, so players are forced to move up to the next “weight class”
It used to take 40/50 covers to fully unlock character abilities. Each cover also unlocked the next level. Regardless of rarity the cap was 50. But a 3-star at level 50 was what we see as 141 now. Likewise with 2 star and level 85.
Apparently it made sense to them to divide the levels in that manner. So with their change it makes the max level seem much more random.
I think maybe they didn’t even think about the final numbers and added some round numbers to level totals, since the aim was to balance the level disparity between characters of different rarities. They added more levels to 3s than they did to 2, so that 3s with less covers will have more levels compared to 2.