Movies have Script Supervisors to catch visual mistakes (ex. the Porsche in Commando being destroyed one scene and fine in the next…ok, bad example) I think D3 needs someone like that for this game. Obvious ones include the aforementioned Human Torch taking damage from a flamethrower. Someone mentioned the Hulk taking damage from any type of bullet. I guess technically Ares should be invincible as he is a God…ect ect…
I’m going to stick with my go to example in these situations:
In a world in which the Punisher somehow controls the fire from a lobbed molotov cocktail with his mind… the Human Torch can be taken down with a flame thrower.
Or
In a world in which web fluid shuts down mutant healing factors…
Well, not really, his helmet doens’t make him unstoppable, it just protects him from psyonic/mental attacks (like Magneto’s helmet). He is unstoppable ever, but I think what his power needs to work is to have the foot ON the ground, like the blob (who is unmovable). But then in more than one comic a very powerfull blow like one from Thor or Hulk has stopped him
Jugg’s powers are actually mystical. He found some magic gem and now he’s the avatar of Cyttorak. He is unstoppable as long as he’s in motion, though there was one time The Hulk (as War, horseman of the Apocalypse) was able to physically stop him.