I have been reading this forum for a while (about 7 months or so), so I am not as well versed on how long this topic (removing placement from Story) has been hovering as others. However, I have of course seen, especially with recent tests, plea after plea for removing the placement aspect of Story or PVE from the reward system. Here is why I think that will never happen:
- The Devs are well versed in what works (play time and spending) in this and other games. Yes, there are many instances of people pointing out things that other games do better. However, games have used placement as incentive since the first video games. That was all that mattered. Competition drives play.
- I personally know that the placement aspect keeps me playing Story past the progression mark, when I want a cover (or two or three). I have never placed Top 10 - I can’t commit to that level with the time available to me - but I have gone for 3 star covers that are available by continuing play. (Often long after max progression.)
- Placing feels good, at least the first few times. Sure, once you have hit top 20 or 50 or whatever a few times, it is not as exciting. But for developing players it is exciting and a goal to hit and strive for.
- On a related note, I have had and played many many games that are progression only (console, mobile, etc) that I never finished, or never played, or gave up on, etc. Same with some of the progression only levels in MPQ; it gets too hard, I move to something else. Here is where I assume many players do the same, and that information is well available to the devs (how players play the progression only event vs placement events).
- If the Story became progression only, some (many?) would hit the progression early and not play - maybe for days, depending on the structure. THAT is something the devs want to avoid if at all possible. Why do you think there is no break between Story events? Why do you think the rewarded covers/characters are needed for the next Story? Keep playing, keep playing, be engaged, be more likely to spend.
- In the unlikely event that the monster PVE players didn’t enter an event, the covers get rewarded no matter what. Maybe newer players get a cover that they don’t have rostered - maybe they spend money now to add a slot.
- Related to spending: To win placement, I believe firmly that some will spend on Health packs, boosts, etc. I think that it become much less likely to have people spending real money to hit a progression goal. You are more likely to decide, “I just can’t win against the AI” than “If I spend a little money maybe I can beat it.” Conversely, you can justify spending money to beat that player who maybe won’t spend, or will stop playing before you do, so you may spend to keep playing.
- Finally, I think that every time we say, “Make Story placement only!” the devs think “there ARE Placement rewards, they are achievable (usually pretty easily). There you go.”
Having written this, I do think the reward structure - particularly the 4* cover rewards - needs to be changed. There are currently 32 4*'s. Soon 33 (starting Thursday, it seems). There are approx 6 Story events a month. If a 4* cover was added to progression, that would mean one cover for that character EVERY 5 MONTHS (more months as more characters are added). 13 covers - so using this system it would take 65 months, or 5 1/2 years, to fully cover a 4* (who increasingly don’t even matter, but that’s a whole different topic). I’m pretty sure that this game will be long gone 5 years from now. So maybe it wouldn’t matter much if this change occurred. But, I’m sure it wouldn’t break the game or decrease game spending that much, if at all, to give out a single 4 star cover per Story event through progression. ALSO: Maybe giving out a single cover for the next 4* essential would drive spending by some players who now just have a single cover and are trying to beat that character’s node. AND it keeps them playing because they have a shot at placing better with the access to the node, where you might skip an event where you are missing many characters. Win/win, I think.
Anyway, these are my thoughts. We may all wish the devs removed placement from Story, but I just don’t think it will be removed.