now that KLD/AER have rotated our of standard, the power gap between legacy and standard is larger than ever. the problem with this is that it makes it hard to test standard decks when you’re getting hit by Emrakuls and Omnis in Training Grounds.
Training Grounds is meant to be a place to test/train your decks right? I mean it’s in the name. but now testing standard decks is far more difficult.
Or is without objectives for unimpeded testing for that matter? This is something we’ve asked for many times over many months in the past year since TG began. There is no effective way to test standard builds against other standard builds in an open standard environment.
It feels the same to me because it’s easy rewards for average 4 matches, though with the new skimmed Standard it would be nice to practice. I just use Heroic for it.
I just use Across Ixalan for standard training. The nodes refresh, so you get more than enough attempts, and you can ignore the secondaries and still get full progression anyway.
But how about a play field that isn’t doing things to the gem board all the time? Across Ixalan is not TG. TG is simply two opponent’s playing their hand/deck. The gem board is not rigged in any way to anyone’s advantage (like how Across Ixalan is to the AI right now).
RtO too has stuff happening to the board so it follows AI pretty well (though different effects). Is there any other Standard event without quirky supports or rules? Easiest solution would indeed be a Legacy/Standard option for TG per match.
I welcome the challenge of Legacy decks in TG against my Standard decks. If I can beat war pigs and deploy and the like with my Standard deck, I’d say it’s pretty well tested for whatever a Standard only deck will throw at me.
I share a different view about that. When you build a standard deck to handle Legacy builds, that does not necessarily mean that you are viable against the present meta in Standard. This is especially so when trying to test out a build for a Standard event that has absolutely zero Piggies, olivias, Emrakhuls, etc allowed. it gets a bit frustrating when you think you have a viable build only to have the typical OP cards brutally shutdown the concept. Thus forcing you to build for them rather than the event for testing purposes. From what I have gathered in many discussions it is this issue that leads to many players inadvertently dropping objectives because they didn’t exactly build successfully for it… but by god they can hold their own in TG.
It’s color specific, it has secondary and tertiary objectives, it has effects per each node that may alter how your hand is played, and it has node charges, preventing you from just hopping in and playing 40 matches in it because you’re testing things out.
TG has none of that. It’s pick a PW, pick a deck, test it out. No other shenanigans. The two are like night and day.
I’m pretty sure Oktagon said that this was a low-priority upgrade they were working on. I suspect now that the releases have caught up to paper that we’ll see more info on it soon