A few things I noticed about the Starlord revamp.
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Should the sentry gunners activate SL yellow? At this point I don’t think they trigger SL yellow. I don’t know if because their tile destruction is a passive power or if this is a fundamental design question of how the ultron goons were originally designed. In anycase, it seems that the Sentries should trigger SL yellow.
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SL really illustrates the problem with how they use animations and banners. I can see that the animations run as a consequence of order of operation, but it also has the effect of stalling matches beyond (what I believe is) the designer’s intent. We’ve all see this problem as it relates to LOKI green, Peggy blue, IM recharge, and basically every animation that displays on a CD.
In SL case I feel the issue is two fold. It seems an animation fires twice. once when the enemy casts and and the tile resolves. Ideally, once of these animations should be removed. I think there are some other possible approaches that could reduce display time, but I’ll leave that to the programmers to think about how order of operation questions should be resolved