One of the most annoying bugs out there (since they screw up your fulfillment of the most annoying objective out there) is still around. Sometimes after you end your match, the life amount will jump from the real number to something higher than that. Happens most often if during the match you used life link.
I think that is because a time counter of PW recovery doesn’t stop during the battle with this PW.
And after the battle finishes all ‘recovered’ life is added immediately.
So the more time IRL takes a battle, the more health will be added.
That won’t be annoying if not for another bug, that health is added BEFORE calculation of secondary goal conditions.
If you have a condition like ‘finish battle with no more than X health remaining’ it becomes nearly impossible to meet. Except if you are really fast. ![]()
Exactly. In the above example I finished with 20 life but was given life atop that after finishing resulting in a failed achievement. It is just ridiculous. @Brigby can we have this on the bug list please?
2 month check-in, still a bug. @AnyoneWhoWillListen
still there
Same for me
It’s never been fixed. Final HP is starting HP - damage taken + HP gained, where HP gained includes extra HP that is not applied in the game due to being at max HP.
Example: Olivia hits my opponent once (11 damage with lifelink) while I’m at Max HP before it gets killed by random spell. I end the game at 30 life with no other lifegain. My final HP is 41.