Man this latest patch unleashed hell on so many existing powers. Whales, invisibility, Thing’s passive, a certain Inhuman’s passive, etc.
With the new unique format in PVE and the new mechanic to defeat an enemy who can’t take damage, I wonder if the programming required to make that happen has borked all these powers.
Right now my game experience is miserable and coming off the Boss Rush debacle this is the last thing D3 needed.
I just realized that some characters are messed up when I tried the Elektra fight with Prof X. He got destroyed easily every fight so far because he’s not really invisible. I was going to put a CS ticket in about it but seeing it is already a know problem I won’t even bother with it. No point on knocking on a door that sits directly on the edge on a cliff…
Star-Lord was too powerful, making it easier for players, so it was fixed right away. All of those powers being broken makes it harder for players, so they don’t care.
While this might or might not be true, we don’t really know how easy it is to hotfix certain issues or change powers vs. fix bugs, it 100% feels like this is the case, and it’s really a kick in the nuts to the playerbase.
Even if it’s totally impossible to fix this bug outside the normal patch process (which is increasingly a giant trainwreck anyway, see sig), they could easily have switched out Professor X’s fight for one that doesn’t rely on invisibility, since the issue has been known all week, and…nothing.
Seeing as how all the powers that are broken, are all things that would Kaecilius easier. It makes me think, maybe they broke them on purpose. With his design, you can’t use winfinite because he doesn’t take damage he has to take some turns. So, let’s also get rid of super whales, Invisibility, and anything that mitigates a large amount of damage. If it’s all an accident, then it’s the most convenient one ever for them.
Never assume malice when stupidity will suffice. The flaw in that plan is Quake; she got a “buff” akin to the one that Vision had for a long while. If they were clever enough to engineer such a “bug”, they wouldn’t have missed that.
Presumably they’re waiting to fix it until the Strange event is over so they can just undo whatever programming makes Kaspar the Friendly Boss work, and then they’ll go back to prior programming while they work out a way to make the event work correctly for next time.