NOTE: I pulled this from my post in Progression Reward Changes in Versus Tournaments (7/20/17) as it was getting lost 26 pages deep. Content wasn’t really changed but I wanted place to discuss just this suggestion (and make it more likely @Brigby and/or devs see it).
This goes exactly to what the devs said in discord about people not playing as they intended. Cupcakes only became a thing to fix a problem caused by people not bothering to play PvP (especially lower rostered players). This change offered in a massive influx of lower rostered players essentially fulfilling the absent role that cupcakes tried to fix. This is ultimately very good for PvP if this level of play stays up.
From what I’m reading it sounds like there are two thing that need to be fixed:
- 15 CP out of top 10 and back into progression in some form (even if it’s points based, see my earlier suggestion about hybrid progression rewards).
- Find a way to have 5* rosters not have to play way more than normal against their tougher foes. My suggestion to that is SCLs 9 and or 10 (see below).
If SCL9 and/or 10 had the 4* at like 20-25 wins would that be reasonable to people playing in 5* land? There would probably still need to be some reward at 40 wins in that rank, but maybe a second 4*, an LT, or a 5*?
Here’s my proposal for rewards. This would lower the 4* requirement for people in 5* (by using SCL 9 /10), adds something more worthwhile to most 5* players for 40 wins if they want to fight for it (I used LT, but could be a second 4* or 5*), and spreads the rewards out more then they are today to discourage people jumping down to lower SCLs.

What do you think?