I know this topic probably won’t make it in time for the rerun of the Ultron event that will begin mid-week, but I’m assuming that this new PvE format isn’t a two-off) and may be rerun, or (hopefully) repurposed for other boss characters. If that’s the case, there are some small changes that I’d suggest making to the format to make it smoother and more intuitive.
As an initial matter, I really enjoyed this event. The alliance cooperation aspect of it was great, and the change in strategy for the boss fight was an interesting change of pace. This is the most Puzzle-Questy event in the game, and that’s high praise for me.
(Note: I’m assuming for the purposes of this thread that the inability to continue to gain progression points after Ultron 8 is downed is a bug, not a feature. If this is, in fact, the intended behavior, I’d strongly suggest revising that, but I doubt that a surprise cutoff of progression points with no advance warning is an intentional design decision.)
First, I’d suggest unlocking the main boss node with each 8 hr node refresh. This will do a couple things:
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It’ll give a highly visible countdown to the next node refresh, since that wasn’t something that was available anywhere in the game itself (outside of push notifications after the fact).
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It’ll give alliance members with less-developed rosters a way to contribute something after they get scaled out of being able to clear essential nodes. Every 8 hours they can take a stab at the main boss and do some damage.
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It’ll mean that you can clear at any point during the 8-hour window without hurting your overall progress. Once progress starts slowing down, optimal clearing requires that you wait for your node to refresh on its own if you know your alliance won’t kill Ultron within that window, to get 6 shots at Ultron instead of 5. This’ll only benefit people at the very margins of being able to finish the event, which isn’t the case for most forum goers, but it’ll be a good quality of life change for everyone.
It’ll make the overall progression slightly easier, since it’s one extra shot at ultron every 8 hours, but it shouldn’t be too much of a change. Small tweaks to the health or progressions could be made to compensate, if needed.
Second, some additional information regarding the event structure would be very helpful to have in advance. In particular, the health values of each stage (and the health that we can take off with each fight) would be extremely helpful information to have. I think the team lock-in is a great feature, but given the structure of this event, it’s tough to course-correct down the line, and it would be good for people to have an idea of what they’re committing to in terms of event participaction.
Sometimes people have vacations or other commitments that will prevent them from being able to participate for chunks of the event. This would give us the opportunity to keep alliances together, if we know we can absorb some underperforming members, rather than having people sit out unnecessarily.
This information would preferably be in the event tab, but if that gets too cluttered, a forum thread would be fine, especially if there was a link to the announcement in the event tab. It’s true that this isn’t information that you’ve provided for other PvEs, but we’re also locked into teams for this one in a way that we’ve never been locked in before.
Neither of these suggestions are critical, but I think they’d be great quality of life changes that would make this event even better.