I’ve been playing this game since day one and have seen a lot of changes, both good and bad. The addition of new characters is great, but the healing nerfs, for instance, are negative, as playability is decreased. No reason why leveling shouldn’t heal, but that’s besides the point.
There have been a few ninja-nerfs to Classic Storm leading up the huge nerf today on her yellow passive. Which is fine, it was completely over-powered and allowed a lot of abuse. The problem is building a character around an attack (while ignoring others) and severely nerfing that attack not only kills the build, but has a few other negative implications. I ignored the green power, leaving it at level 3. If I wanted to respec her properly, I’d need 13 new cards and an ungodly amount of points to bring her back to level 85. Other characters have changed, with Moonstone coming to mind off the top of my head (forget if there are others at the moment). I also ignored Moonstone’s buffed power, now messing up my build for her as well.
If you’re going to nerf characters, at least give us a recourse to fix our builds without having to completely re-train the character. It took me weeks to get two characters maxed, and unfortunately Storm was one of them. I understand not allowing us to simply dump yellow cards to green, but at least let us take away the yellow cards we used on her, opening up green. Otherwise I’m pretty disappointed. Most games allow for respecs for this exact reason, and if you’re going to tweak powers adversely, it seems you have to add this as a counter to that. Otherwise you’re punishing dedicated players, like myself.