based on the comments of my previous post, My suggestion to improve/balance Daredevil*** - MPQ Suggestions and Feedback - 505 Go! Official Forums
here’s a new suggestion to balance our “traps maker”
are basically 2 small alterations in their skills:
1 - we can choose where the trap is armed,
2 - add a small refund when the trap is disarmed.
I marked my changes from blue to better view of my proposal.
Radar Sense
Purple 11 AP
Daredevil’s heightened senses let him strike first, terrifying the enemy. turning 1 chosen Environment tile in Environment Trap tile that, when matched by an enemy, steals 2 AP from all colors. If enemy destroy the tile (disarm the trap) it generates 2 Purple AP. If you match the tile, it steals 1 Purple AP and changes locations. Enemies cannot see the tile.
Level Upgrades:
Level 2: Steals 3 AP from all colors on enemy match.
Level 3: Steals 4 AP from all colors on enemy match.
Level 4: Steals 5 AP from all colors on enemy match.
Level 5: Steals 6 AP from all colors on enemy match.
Or
Level Upgrades:
Level 2: Cost 1 less AP.
Level 3: Steals 3 AP from all colors on enemy match.
Level 4: Cost 1 less AP.
Level 5: Steals 4 AP from all colors on enemy match.
Equalizer
Blue 7 AP
Billy Club in hand, Daredevil prowls the battlefield, waiting to even the odds. turning 1 chosen Blue tile in Blue Trap tile that, when matched by an enemy, stuns for 2 turns. If enemy destroy the tile (disarm the trap) it generates 2 Blue AP, if you match the tile, it generates 1 Blue AP and changes locations. Enemies cannot see the tile
Level Upgrades:
Level 2: Stuns for 3 turns.
Level 3: Stuns for 4 turns.
Level 4: Stuns for 5 turns.
Level 5: Stuns for 6 turns.
Ambush
Red 7 AP
Daredevil lurks in the shadow, ready to strike. turning 1 chosen Red tile in Red Trap tile that, when matched by the enemy, deals 355 damage, If enemy destroy the tile (disarm the trap), it generates 2 red AP, If you match the tile, the enemy takes 12 damage and it changes locations. Enemies cannot see the tile.
Level Upgrades:
Level 2: 662 damage on enemy match.
Level 3: 851 damage on enemy match.
Level 4: 1041 damage on enemy match.
Level 5: 1230 damage on enemy match.
Max Level: Enemy takes 7712 damage on enemy match / Enemy takes 148 damage on player match
Or
Level Upgrades:
Level 2: 497 damage on enemy match / 17 on you math.
Level 3: 638 damage on enemy match / 21 on you math.
Level 4: 780 damage on enemy match / 26 on you math.
Level 5: 922 damage on enemy match / 31 on you math.
Max Level: Enemy takes 5784 damage on enemy match / Enemy takes 193 damage on player match.