Sometimes Ares’es Sunder countdown tile isn’t removed after he’s downed. I have seen it only with opposing Ares.
Others are having this issue too… https://forums.505go.com/discussion/7147
Yep. It seems to be directly related to how the generated tile is treated when Sunder causes him to go down. The programming should follow a path like this: Sunder, tile generated, characters damaged, Ares down? Remove tile. It seems to be generating the tile afterward, though, with no consideration as to whether the character is still above ground.
This has been true since Ares was introduced, and it’s strange it’s not been fixed.