(Disclaimer: I’m not an expert nor well verse in the gaming economy. But I like to read and this was something I came across. I felt that it may be describing what MPQ is experiencing.)
This Gamasutra article talks about the “Supremacy Good” (SG).
http://gamasutra.com/view/feature/17719 … ation_.php
He defines SG as “A supremacy good is a good or service that reduces the value of all other linked goods and services in its space, including itself.”
I argue that at this point in time, 5* characters are a form of SG. At 5/6 covers or more, 5* reduces the value of all other * levels. It also reduces the value of itself, as a player with a 5*, no longer feel the need to compete for the 4* and 3* rewards.
"Multiplayer games are generally played on servers, where each server is a distinct play environment that is separate from other servers. For payers on these servers, a game of “virtual chicken” arises where the committed spenders will attempt to outspend each other.
Once the “winner” has been determined by spending the most, monetization activity rapidly approaches zero and servers become similar to ghost towns. The typical Asian microtransaction model-based product adapts to this by starting new servers every few weeks to allow players on dead servers to start the process over again on a new server. Unless you plan to “spend the most” on this next server, at some point the whole process becomes apparently futile, and the consumer will adapt by realizing the only way to win is to not play."
I believe that the SG effect can be seen in the following events in MPQ:
- Increase in buyer clubs, where players gather together to obtain the coveted CP, the only currency to purchase a chance of LT and to obtain the SG.
- Increase in posts about disappointment with LT and 5*. The posts by Raffon and the posts from many veteran players suggest an increasing burn out.
- Inflation of scores for top 100. Several players have indicated that even a 1k score may not be able to get them into top 100 (though this is shard dependent). My fear is that the new players will leave when they see that they are so far behind the curve.
D3 will have to manage this situation very carefully from now onwards.
I love this game and have plonk in a lot of money. This is not a rant about the 5*, but rather the effect of 5* on the game retention of players. My greatest fear is that the game will eventually be shut down when the gaming population is hollowed out.
I welcome any constructive discussion about my opinion. If anyone knows any newer article related to this topic please share too.