T100 missing again

Woke up this morning to see my alliance got T250 in Infinite Pursuit despite being in the upper 40s 4-5 hours before it closed. Did T100 get removed again? Can we get some sort of comment on why this is happening & if IP2 intentionally made this change or if it’s an accident? It seems to only happen during release events.

Can we also have the Event Ended screen back? Until Unity we have always had the ability to see how we placed individually and as an alliance after the event closed.

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With all the other things they’ve done since Unity I guess I’m forced to conclude that it’s really hard to make the results screens persist after events end or they really really really don’t care about fixing it.

It’s been 10 months since Unity was shoved onto us.

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We should be honest here (and not having the event end hang around bugs me too) but the Devs have (rightly so) zero interest in who finishes in what placement so why would they put any time in to fixing this?

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They either expand the placement rewards or just do straight progression. It’s frustrating going to bed thinking you’ll be T100 only to wake up to some BS with no way of verifying what happened.

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Is that happening to you often? Where did you finish in the last event?

My alliance has finished T100 or better in every event for roughly 10 years, we were 46 when I went to bed last night, and were T250 when I woke up.

If you check the current Wakanda run, T250 doesn’t exist. I didn’t bother checking if Infinite Pursuit by itself had some different tier structure, but I do know it happened a couple of months ago one time. That’s the only other time that I know of, so now I’m wondering if I need to track rewards for every event before it starts.

Some of us also use the post event screen to manage our alliances. Staying T100 has been pretty easy since the game has lost so many players, but we don’t want to take it for granted.

It almost feels on purpose at this point.

Ah sorry, yeah I was replying to the guy above me and asking how it was a problem for him specifically. (Is replying here broken?)

The post event stuff has been broken since Unity, I think. They really need to get it fixed eventually.

I’m not sure what’s up with rewards. I do remember at least one event recently that didn’t seem to have a top 100 cutoff at all, but only had a top 250. I don’t remember which one or how long ago it was.

No worries! Just pointing out my particular use case. I think it was worth expounding on anyway so if the devs ever see it they have a better idea what I’m talking about.

I took a screenshot on 2/23 that shows T250, I don’t know if it’s happened other times.

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Why should they care about the results being visible?

Because the post event results are important for alliance commanders checking their guys are contributing.

Without alliances functioning the way they do people can pick and choose which events they bother doing at all and that leads to broken habits and quitting.

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That is still an “us” problem, not a Dev one. The Devs have no game in who is in what alliance or who is making their quota for that alliance. These are are all artificial player created constructs. Sure, the Devs are the ones who created leaderboards and placement but they don’t care what players or alliances do well in these. That’s just the brutal truth.

But I am with you guys - the leaderboards should hang around long enough to let us see where we finished if not just to let those so inclined try and see where they might be able to do better.

I disagree. Alliance engagement is pretty crucial to player retention.

Alliance thresholds may have begun as a player created issue, but their existence is a big driver in player engagement. Player engagement is a big positive for the devs.

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What I mean is that as long as there are t least 100 alliances, they all finish somewhere and in what order is of no consequence to the Devs. They have no idea what requirements exist inside alliances or who is usually top whatever. And other alliances will replace those players they lose.

I agree player retention is good but the Devs concentrate on game play, not leaderboards.

Sounds like we may be at cross purposes. I was more focused on the event leader board hanging around after event finish and maybe you were thinking more about the original post and the top 100 placement bracket.

I think the devs do have some concept that alliances drive retention and alliances have requirements. One of them asked us what kept us playing, maybe in February, and alliances/social was one of the themes of the answers. If they didn’t before they should after reading this grasp that post event scores and, to a lesser extent, top 100 alliance brackets drive alliance engagement, alliance engagement drives player engagement, player engagement drives player retention.

It’s one of many small leaks that will contribute to player loss and at least to an outsider seems like an easy leak to fix. You’d imagine it ought to be in their list of quick wins that should be being discussed at their weekly team meetings.

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Yeah I think so about cross purpose as we both actually agree on wanting the leaderboard to hang around like old times. :+1:

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Daz & Grant, I thought you were both talking about the same thing anyway lol!

Individual alliance rules are definitely an us problem, but I don’t think that changes anything. Searchable rosters or supports, saved teams, saved covers, cover exchanges, hiding animations, showing/hiding/having the AP bar are all QoL updates the devs don’t directly benefit from & still came to be. I’m not even talking about creating some new system for it, just have the event page still show up for a few hours after it ends like it used to. They can clearly still do it for events that haven’t started yet, so it’s not like it’s coded to only display while the event is active.

If you meant the T100 part was an us problem I don’t think I agree. Randomly removing T100 & T200 & shoving 150 alliances back to a lower tier that, in any other event, doesn’t exist is not a player/alliance management issue. Assuming full alliances that’s up to 3,000 players getting less rewards for no apparent reason, and I’d argue it’s even more significant since the two instances of this happening are both release events.

It doesn’t help that the rewards pop up has been borked since Unity, too. That’s even more reason to want to go back & check what I should have gotten since I can’t trust that pop up anymore.

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