Consider it done!
Hey everyone. It’s been a hectic few weeks recently, but I feel you all deserve more love from me than the amount I’ve had time to give lately. It’s because of this that I wanted to stop by and talk to you about some of these issues you’ve brought up.
You guys have been talking about the lack of players willing to progress through tiers which impacts the whole matchmaking experience. I wanted to let you know that we had the chance to bring this up with Hibernum, and we’re working with them on figuring out what exactly is going on and how to address it.
In order for me to get a better idea of this issue though, I’d love to start a brainstorm session with everyone. I’ve talked to several players already, but would this be a correct analysis?
TL;DR: Players with high-level decks are purposefully staying in lower tiers, because the rewards they would receive in higher tiers are not worth the effort of having to deal with more difficult battles. This causes newer players to have to go up against difficult opponents (such as Koth or Kiora decks) that shouldn’t be in their grouping.
What Other Players Have Said
(Names have been omitted to avoid potential witchhunts)
The Issue
Players who have high-level decks are purposefully staying in tiers lower than they should be in. This causes newer players to encounter very difficult matches, discouraging them from continuing to play.
I know a lot of players with a very big collection will intentionally avoid playing all their cards and going up a tier because the battles are much more difficult. That results in decks that belong in the platinum tier flooding the gold tier.
The Reason
Players who should be in higher tier don’t want to progress, because they feel the progression rewards are not good enough to warrant dealing with the more difficult matches they would encounter.
Bottom line for me is that at this point, even though I could tier up, I do not want my event performance to suffer for the mediocre reward gains of moving up.> Mastery is not working as intended because the rewards are not better if you move up.
Player-Suggested Solutions
A simple solution to people hiding in bottom tiers with dominating decks would be to just award mastery points as prizes as well in the top 25.If you’re topping the charts consistently, you eventually tier up.> Give a bigger differential between tier rewards. Just like in saheeli event, maybe only top player gets mythic in Bronze, top two in silver, top 3 in gold and top 5 in platinum. I’m sure the saheeli event caused the single biggest mass migration between brackets as people were forced to move up. And add a multiplier effect to your coalition score from events when you move in the tiers. > Give more progression rewards to the higher tiers, so for eg bronze progression will stop at 2 reward brackets, silver at 4, gold at 6 and platinum at 8 or something.
This also simultaneously solves all the complaints that progression stops too early(usually from the really serious players who should be in platinum eventually anyway). > Add a diamond tier that doesn’t rely on mastery. A side NOP style event runs before every event(overlap with last running event?) that’s only open to platinum players. Players play that event to battle 10 players within their groups. Highest score or best time gets to progress to Diamond tier, so top 10% of platinum gets to play diamond tier next event. Diamond tier empties back to platinum pool after event. Serious players get to play more pvp event matches this way and it’s completely optional(for those that insist peer pressure in coalitions cause them to play more than they want to)
Litter diamond tier with exclusive non game altering prizes, like alternative card art, forum flair, etc. Limited collectable stuff that will tempt players who don’t value mythics as highly anymore. Diamond tier players gain potential to earn extra event points for coalition.> They need a more robust algorithm that takes into account your win/loss record, the strength of your previous opponents, and your card pool to a lesser extent.Would this be an accurate assessment of the issue at hand? Do you think improving matchmaking to force players to tier up is a good solution, or do you think it’s better to improve the rewards at higher tiers instead?
Or do you think I’m completely off the mark? Let me know what you think!