I’m cutting and pasting from atomzed who has a great idea.
I applaud them for a change, and it’s indeed a fun concept. It is sorta like a free try (“hey, see how fun World Rapture, maybe you should get a sentry of your own”.
I like the idea because it changes the way the game is played. In the past I just ignore the env tiles. Now, I can’t do that anymore and I have to pay attention to them now. Do I match those tiles and deny the AI? Do I have a good enough TU ability to use it? Should I bring in a utility TU (AR) or an AOE (CoTS)? All these are important meta decisions.
While many may lament that the AI is getting stronger bec of the change, it is because they always prioritise those tiles. We have been playing with a handicap opp, and now that the AI have both hands free, they suddenly feel more difficult.
We also need to note that we are more likely to get defence wins now with the right TU in stash. Facing a COTS or a Rage of Panther is no joke. It wasn’t too long ago that people complain about how stupid AI are in defence… Now that we got an improvement, we are still unhappy.
Things that can be improved:
- It does seems to be a bit OP when a lvl 166 CoTS is fired off by a 2* teams. What I propose is to cap the strength of TU. Maybe it can only have a max of 4 covers, or 96 levels. There should be some reduction of power.
- delete button for the TU. That’s a given.
- allows us to see the TU the opp is equipping before entering battle. This creates more strategy as I can select the right TU to counter his TU.if he has COTS as TU, I can bring in a low cost TU so that I can use more ability.
- My last but I think the most important suggestion. Link the TU to a specific character. TU 1 is linked to character on left and so on and so forth.
This creates more depth for the game. You can assigned the COTS to Falcon (usually the last person I want to kill). So when I see falcon has one use of COTS, I have to decide killing him first or killing him last and risk getting the COTS fire off.
This also allows ppl to have a sense of control, as they can target the character with the most risky COTS. It also create more combination of defence teams.
If we want it to be thematic, we can only specific characters to be link to TU. Say Ares will never be linked to Cpt marvel, and storm can be link to BP. While this limit the possible combination, it gives a greater sense of control, so ppl know what to expect. Now it’s a little top random.
All in all, I think it’s a neat idea, but tweaks can be done to improve it.
This is awesome and I would be happy if team ups were done this way. Each TU tied to a specific character, knowing what is coming, capping power, etc. I would go so far as to limit what skills can be used on certain boards. Example you have forest which only green powers can be used on team up, or desert where only yellow powers can be used. This way you kinda know what you are going to be facing as well. As is, TU’s need a lot of work, but…it is nice to see effort.