Teferi's 1st ability & Token Casting Cost / Tokens with protection from Teferi [Fixed]

There are some tekens i am unable to bounce with teferi 1st ability.

-Demon from Priest of Blood Rite
-Karn’s Construct from Karn’s 3rd Ability
-Octopi from Kiora’s 3rd Ability

Even Teferi’s 1st is restricted by target’s casting cost. TBH, token’s casting cost should be 0, arent they?

…this bug make me really curious what is the casting cost of all tokens in the game.

Token with protection from Teferi:
-Demon (5/5) from Priest of Blood Rite
-Karn Construct (8/8) from Karn’s 3rd
-Octopi (8/8) from Kiora’s 3rd
-Zombie (2/2) from Nicol Bolas1
-Vampire (1/1)

//Edited Title -Brigby
// Edited Title Tag from Investating to Fixed -Fiirst 9th Jan 19

During TDW, I was unable to bounce zombie tokens generated by Nicol Bolas.

In noticed this too, some tokens can be bounced while others won’t budge. I faced an elspeth with token vampires that I could not bounce while I could bounce the soldiers from her first ability without any problem.

Ridlle me this…

They already have a couple posts on it too. I guess It’s not a priority.

https://forums.505go.com/discussion/comment/822374#Comment_822374

https://forums.505go.com/discussion/73277/inconsistent-action-on-creature-that-costs-x-or-less-teferi-1-investigating#latest

It’s even messier than that, sometimes I haven’t been able to bounce tokens but next turn I can.

(And it’s not from stopping planeswalker abilities! I can activate it just not target them)

Did greg fullhanded at that moment?

Thank for let me know. :slight_smile:

One thing I did notice though is that whenever your opponents hand is full you can not bounce their critters.
In the example mentioned above however I am sure that my opponents hand was not full

i think your case is same as @Kinesia one. imo vampire immune to Teferi 1st is very so scary but Teferi as opponent is always bounce my Vampire token.

Playing as him I can’t bounce destroy creature tokens. But in my current aggravating match all of my Living Constructs keep getting destroyed.

Hi everyone, it’s been a while since this was first reported, but I just wanted to let you all know that this issue hasn’t been forgotten. The team is still looking into this one.

We appreciated it! :blush: