I have a few simple suggestions regarding the enemy AI.
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I’ve noticed several times that the enemy could have matched two intersecting 3-in-a-rows (resulting in a critical tile + extra turn), but instead it always goes for matching 4-in-a-row. Destroying a whole row can be good sometimes, but isn’t getting an extra turn even better?
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Storm (modern) should not use her red power if there are only 1 or 2 environmental tiles on the board.
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I can’t figure out any pattern to how the computer uses Moonstone’s purple power. It almost seems like the computer just picks a random tile to teleport to. It should be used to destroy the enemy’s special tiles. (also, this power does not match the written description, as it can effect both friendly and enemy special tiles)
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As a rule-of-thumb, the computer should probably favor matching tiles near the bottom of the screen to increase the chances of chain reactions.
There are many more examples, but you get the idea.. I guess it could be frustrating to casual players if the AI gets too sophisticated, but I don’t want it to be stupid either. It pains me to think how the computer is playing my teams in tournaments. ![]()