So there has been a lot of wailing and gnashing of teeth regarding the multiple recent changes/nerfs, and from a veteran player’s standpoint, it is justified. Althlough I do not pretend to know the developers, from a business side, what they are doing makes a lot of sense. I do not believe they are evil, wicked trolls trying to ruin the game. Instead, i beleieve they are doing their best to make as much money as possible, and honestly do not really care what I think or say, or anyone else on the forums. I will list some points in illustration.
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4* Thor: Everyone knew how powerful this character was as soon as she was announced. The developers knew. We knew. Heck, my dog probably knew. She was so powerful that if you wanted to compete and save health packs, you needed a she-thor, as really the only defense was another she-thor. Initially people threw money at her, as evidenced by unprecedented numbers of max and fully covered she thors that appeared in the weeks after her release. Business wise this was great. People were paying money to buy covers, paying money to buy the massive amounts of ISO needed to level her and paying money for hp in order to shield in any event that offered a shethor cover. So why the nerf? The number of people with high level she thors increased and spending decreased. In addition, she was so powerful that PVEs required almost no health packs and she allowed rapid wins in PVP as well with almost no health loss, especially with boosts (see below) which also allowed meteoric rises without shielding. The combination resulted in loss of income on many levels and new players could not make up the difference. Answer: Nerf.
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X-Force: while she Thor was around, XF was unbelievable as her partner, exacerbating the issues above. However, if she thor was Enemy #1 list to D3 making money, XForce was #1A. Why? First, almost all veteran players already had him fully covered and leveled, meaning they were no longer spending $$$ on him. He again allowed rapid destruction of opposing teams, especially with Hood and boosts, resulting in less need to shield multiple times. Everyone knew that if an opposing team had a hood, all you had to do was use your own hood, boost green/black +3 and X-Force would down the opponents hood after a single green match, leaving them at your mercy. While reducing boosts down to a max of +2 was an attempt to prolonging matches, his green and black were still too fast, and allowed too many easy wins in PVE. This, in turn, reduced health pack useage and consequently HP purchases. In addition, having characters as powerful as She Thor and XF meant that people did not have to maintain a large roster, which is one of the biggest uses for HP. Peopel could succeed with relatively small roster sizes, if they chose, and a large source of HP purchase was eliminated.
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Deadpool Daily Quest: what a nice gift from the developers you thought? More like an astute business move. Why not make a mini game that gives great rewards (just not ones easily useable by veterans who have covered most of these characters). However, the mini game allows rapid acquisitions of multiple under covered characters for transitioning players. How cool would it be as a CEO to watch the cash flow in as these players suddenly need new roster spots on a daily basis. And the slowness of the cover acquisitions virtually assures that a large number of these players will pony up to buy their last couple of covers in order to finally complete their black panther, for example. In addition, all those veteran players who deleted their 1* and 2* characters to make roster space for all the new releases? Hello! Welcome to Deadpool Daily Quest where you NEED to return those characters back on to your roster. Speaking of which…
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Rapid increase in new characters: I mean, this is so obvious, I don’t really need to go into the reasons. Just see above.
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Buffs: I’ve noticed that poor old Bagman isn’t getting a buff. Who is? Why, it’s characters that no one spends any ISO on., but are 3* (as they cost more ISO and HP to cover and level than poor old Bags) One certain way to increase player ISO spending is to make the characters many people have already maxed useless (as the income potential of those characters has been significantly reduced) while buffing those characters that are so useless that no one spends any money on (in order to make them more profitable). Continue adding powerful new characters for people to go crazy about (like Ultron will almost assuredly be), track their profitability, and then nerf them when too many people have them maxed, or they are allowing too many wins without using health packs. It is simple economics and marketing, but done in a way that would make any Fortune 500 company proud.
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OK. But shouldn’t the company care about keeping its customers? I mean, if these changes cause people to leave, such as Bonfire

, why would they continue to make these “mistakes”? Trust me. None of these changes, nerfs, buffs etc are “mistakes”. Nor do they care about Bon leaving (sorry dude, but it’s true, although the rest of AOB miss you). Why not? Because while they lose veteran players, many of them had maxed their profit potential. They had the most important characters maxed, and even with buffs like xforce and shethor, they had large enough rosters that they could make do with the many other characters. D3 doesn’t really care about losing veteran players. Honestly they don’t care about losing new players, per se. The only decision tree is: " if we do this change/nerf, will it make us more money than if we don’t". If the answer is yes, then the change occurs, and trust me, the income potential of these changes has been analyzed and projected every which to Sunday before they actually occur. Losing X number of players who have Y income potential is easily offset if you can cause X number of other players to spend 2Y dollars (to put simplistically). With the new movies, TV series, Internet series etc, new players and transitioning players have way more potential income than long term veterans. It sounds harsh, but almost every company does similar calculations. I.e. Will we make more money by raising the price of our goods, driving away some customers but making more money off the ones we keep? -
Ultimately, rather than taking this as a personal attack, realize that this game is a business, and while businesses want to keep customers happy, almost any business will willing to lose a few customers if they end up becoming more profitable as a result. That, is the real game going on here.