After playing this game for about 3 months I have determined that it is fundamentally flawed and we are all suckers for playing it. The culprits? Scaling and boosting.
There is literally no reward for improving your roster and you are punished for increasing in level. I finally got enough covers in Elektra and Mystique to get past 94 this past week… and everyone says never to level past 94 until I have a big roster full of guys who can, because as soon as I enjoy the fruits of my labor (and I do mean labor… playing during work hours because it’s the only way to rank well, even if it’s not fun) the game gets arbitrarily harder to match me. There is no satisfaction in getting stronger characters when all I will ever face is equally stronger characters.
The gauntlet is a perfect example. Three levels, right? The first one should be a cakewalk for anyone with a few mid-level 2*s. The second should require guys in the 90 levels, and the third should require some ~140 level characters. Show me battles I could never win today, but could win if I got stronger, as incentive. And when I do get stronger, show me battles that I can fly through as a reward for actually getting stronger.
Instead, I found the first round very difficult with a full roster of 94s, and the first pins of the second round are destroying me. And I just know that if I had 50-level characters I’d be experiencing the exact same level of difficulty. So why did I play so much, work hard to gain covers and levels, when there is exactly zero benefit (or worse, I’m punished for having one or two characters higher than the rest) to doing so?
Give me opportunities to enjoy the things I’ve earned by playing, don’t punish me for having them.
The one mode that is done correctly is the Deadpool Daily. At first I couldn’t even compete in the first round. Now the final round is a challenge but I have yet to go a day without losing it, if I have the required character, and it’s a great way to consistently gain a “reward”, playing on my own time, when it’s fun (read: not when I’d rather be doing something else). All your events should be set up like this. The gauntlet would be perfect without scaling and boosting, even with the required 2/3/4 characters, I’d have much more fun with it.
Sad that I came to this realization after my first really successful round with a top 10 alliance. It’s definitely making me question the point of actually trying for anything in this game, since there is no actual progression possible once you get past the initial story mode.
Is there any justifiable reason to level any character? I’m thinking of starting fresh with a new game and never going past level 70 with anybody… or more likely just quit altogether.
Oh, and having the scaling be based on the levels of the characters after boosting is a kick in the pants as well. If you are going to boost characters, let them be freebies, because otherwise you are guaranteed to only have the boosted characters be of any use and the rest are just sitting there wishing they could compete. One thing I loved about this game at first was that I could choose my team strategically based on their power sets and who I was facing. It’s a great counter-power kind of game when you can do that. Now at the beginning of the 2nd round of the gauntlet I only have 4 characters (all boosted) who can reasonably fight the enemies I’m given without being a crazy challenge. This whole roster of guys is basically just there in case they get boosted one week.
tl;dr: Remove scaling and boosting so that our character levels actually matter and bigger rosters are a boon, and then create events that allow players of all levels to reach awards appropriate to their levels. Is that really so hard?