Im just curious, how many people think the marvel heroes debacle had a factor in these recent changes? Maybe the drop in participation and possible loss of money was the key factor or maybe the fear of the big mouse axe? Did our feedback finally get heard?Opinions?
I doubt any of that is true. Disney and Gazillion had a falling out, it seems. Missed deadlines seems to be a prevailing theory.
I honestly don’t think it means anything for Demiurge or D3, since Sega owns those companies and isn’t in danger of going belly up by themselves. Gaziilion were more reliant upon Marvel and Disney to keep the game going.
Not to mention this game still keeps people playing and making money. The recent design decisions were simply not particularly popular in their current form and Demiurge are looking to improve them. That’s all there is to it.
I admit I was a tiny bit surprised you didn’t point at Disney choosing to let EA make ALL their Star Wars games, what with the recent Battlefront II problems.
I guess having multiple big examples just draws more attention to how Disney is doing with games.
One of EA’s community managers comment on Reddit got 680,000 downvotes. I think the whole SWBF2 debacle was more EA’s fault than Disney’s. To put it in perspective, the earlier record for highest downvotes was 24,000.
The devs were being heckled for the fact that the game required insane amounts of grinding or insane amounts of micro transaction to complete the content available at initial release (Remind you of some other game, lol?). That was after paying an up front fee to buy the game, and not considering the future content. And main point was that the paywall characters were hugely overpowered.
I assume your grinding point is meant as a joke, because I don’t think you can compare a casual F2P game with a $60 big budget triple-a title. Sure, even games like Battlefront or Fallout or Witcher etc. have some sort of grinding but not to the extent the new Star Wars thing makes it out.
There are other reasons why some big time spenders are not spending as well. There are some major cheats in the game right now that have not been addressed yet.
I know for a fact they are because well I talk to them. It’s not a tantrum. It is a fact of some shady stuff going on. The Line community shares this information and tried to get Demi and D3 involved to close those cheats and remove the cheaters from the game. It has not been succuesful as of late dating back to the BH exploit in March.
Grinding point was not a joke. Calculations estimated the game needed over 4500 hours of grinding to unlock it all (Talking about Battlefront II BTW). 4500 hours is not a joke…
Disney may ultimately control both games, but different dev studios (And different pubs too I think). Seems unlikely that bad stuff in one dev/pub bucket would be so quickly translated into in-game changes in another dev/pub bucket.
It seems way more likely that the PVP changes just tanked player engagement in PVP. everyone in the competitive alliances saw how steeply scores fell off during the season. basically every bracket from CL5 up to 8 had 10-15 high scores chasing CP, and everyone sitting at 700 or below. Commanders that used to look for merc scores in the 750+ range were only able to find 400-600 scores, and even that was getting hard by the end of the season What ever effect wins-based PVP had on spending, such a precipitous drop off in player activity can’t be good for game long-term.
Would that not be a good thing? Separate out casual players and vets. I never liked the concepts of mercs anyway. Have players form teams with like minded members who have the same goal. Promote team building.
@Pongie Vhailorx’s point was to support the idea of a drop in activity among a large number of players with anecdotal evidence.
Mercs and alliance switching is a thing that many would prefer was not part of the game, but that’s a different topic. It would require reward changes, among other things.