I’ve been playing this game for 54 days now, and up until the most recent patches, was thoroughly enjoying myself. Character balance aside (which was never bad, IMO), the game rewarded the smart player for wins and time played with level distribution in covers, ISO and HP. It really scratched that turn-based/puzzle game itch for me in a way few games like Civ, Heroes of Might and Magic, Tetris, City of Heroes and the original PQ have. I really enjoyed playing and dedicated entire days to just playing, and it never got old.
The iso-8 & HP reward system was as close to perfectly balanced as you can get. If you used 3 boosts per match in tournaments you had a very slow attrition rate, but it was still a choice between buying boosts and leveling your hero/villain. I could power through a tournament, hit the top 45, lock for 100hp, and recoup my hp as well as get a few covers I hadn’t had before and it would be worth the iso cost to me because I got a new cover or three. I would then go do some missions or events to reload my ISO to a point where I could level up some heroes and save some for boosts. It was a great balance and it was truly fun and it kept me coming back for more.
The increases for rainbow, double-color boosts, shields, fee for skipping and insane mob level scaling have almost killed the fun of this game for me. It’s become more of a penny-pinching venture than anything else. I’ve spent over 10k iso-8 in the past day alone just buying boosts for the Thieves event to keep in the top 10. At my level, where most of my heroes are 40-50, There’s no amount of skill that will allow you to overcome the lack of a boost against LV 230 mobs repeatedly. The boosts are vital due to the scaling. I could handle it if it were just the rainbow boost (which I will never pay 100HP for, ever). But doubling the cost for double-colored boosts…
The delicate balance that was the MPQ economy has been thoroughly skewed. The 20 iso that you get for farming long-forgotten noob missions? It is close to worthless now. The 100 iso you get for selling 1 star covers? Worth half as much now. How do you fix it? By giving more? Why even bother? That’s just inflation, and then you have to adjust the leveling cost. Just roll back the old pricing structure. Otherwise, the main currency of the game, ISO-8, has been devalued by a huge margin.
I don’t know what you guys used as a metric to determine your increases, but I have a suspicion that you just throw mud against a wall to see what sticks. Your game was growing and thriving and now you’re overpricing it to a point where anyone who wants to be more than a very casual player will turn around and go elsewhere for their gaming time. It’s a damn shame because I was so high on this game for the first 50 days I played; I recruited over a dozen people to play, and several of those have spent money. I spent money myself to buy more character slots and was on the verge of buying more until the recent updates/patches. You’re in a very tight market and getting $40 from a player in a market where most people won’t spend a dime is amazing.
You guys really need to make this right. Word of mouth advertising is the strongest form of advertising there is…and people are twenty times more likely to bad-mouth a product than they are to actively advocate for it. You had those advocates pre-patch/update. Now you’re creating the opposite type of reputation in droves. Don’t be greedy. Roll back the costs to an affordable level, fix the scaling and you may keep me and legions of other players.