As things stand, Ragnarok is the most powerful character in gameplay terms.
While his attacks are weak relative to Iron Man, Thor, Hulk, etc. The speed and the resulting cascades result in overwhelming control and quick victories.
How then to go about designing a rarer Thor that improves upon the usability of the ** version without rendering it obsolete?
Frankly, simply increasing the hit point/level threshold of ** Thor will make for a superlative character!
But here is a mechanic I’m considering:
Inflating cost of highly useful powers; to control spam.
Sample:
Lightning Spam 1 Red, does XXX damage at 5 covers at max level.
1st use: 1 red, base damage
2nd (consecutive): 2 red, damage + X%
3rd: 3 red, damage + X%
Up to five consecutive uses. If the turn ends or any other action is made, reset to 1st use.
Other elements can be added or subtracted from this (tile manipulation, etc., but that’s for smarter people to figure out).
In the mean time, this will be something strong to replace Mjolnir’s Might. The next power can be a powerful finisher that’s costlier than Call the Storm, and the 3rd can be a passive power (adds red tiles randomly, etc.).
In any case, I’m just concerned how the next Thor iteration must be clearly better than Ragnarok.
Hulk isn’t.