The problem is that, with the way the current rewards structure is laid out, if you can’t place within the Top 20%, there’s literally no reason to play.
Take PVP for example. Top 100 out of 500 gets you at least one 3* cover and some HP, which is a desireable reward. The second tier of the reward structure, positions 101 - 250, gives you an assigned 2* cover and some iso-8. For anybody except a noobie, this is a meaningless reward, because you either have that 2* character fully spec’ed, or you don’t want them. The end result is that once you realize that you’re out of the running for the Top 100, you stop playing.
This is painfully obvious since Season 4 started. For most of Season 3, the status quo was that about 400 points will get you Top 100. And 600 points is the line in the sand where most people plateau, at which point defensive losses cancel out any offensive gains. In our casual alliance, we’d have an average of about 6-8 people within this 400-600 range.
With Season 4, I don’t know what changed, but everyone in the alliance was reporting that you pretty much needed 600 points to even make Top 100. So for the first event, we had our usual 6-8 people in that 400-600 pt range; and everybody was grumbling that they couldn’t place high enough to get their 3*. The next event, only 1 person bothered. Everyone else pretty much got their 300pts for the event token, and stopped. Didn’t care that they fell out of the second tier of rewards. Just stopped playing.
I’ve mentioned it on another thread, but in my situation, the 2 standard tokens were actually MORE useful than the 2* Wolvie, because they at least carried the potential, however small, to turn into a 3* reward.
That second tier, Top 101-250 slot needs to mean something. At least give out an event token, maybe even toss in some HP rewards. It’s not good business to ensure that 80% of your players don’t have an incentive to play.
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EDIT FOR CLARITY:
I’m not advocating expanding how many people get the Tier 1 3* rewards. 20% is actually a good number for that level of reward, in my opinion.
But the fact remains that your prime mission in MPQ is to build your 3* army.
And what I’m saying is that for most of the players, the Tier 2 Rewards, from 101-250, are no better at accomplishing that mission than the Tier 3 rewards, from 251-500. And the Tier 2 rewards are realistically not better, towards that mission, than what you’d get for not playing the game at all.
From a business standpoint, you don’t want 80% of your player base thinking that they got exactly zippo their efforts.