I’ve been addicted MPQ for 125 days now and feel like I’m getting a good idea of the way things are headed. I’ve read some of the grumblings in the forums and hear the groans in the alliances whenever another PvP reward that they don’t need pops up. I feel like there are some big shakeups coming in the game that are necessary for the longevity MPQ so this post is my prediction / suggestion to D3 on what’s coming and why.
/* First some problems that need to be solved, feel free to skip this part if it’s boring.
The most important things for a game like this is player acquisition and player retention, then from there of course getting those players to spend money. for a veteran player with a solid roster of maxed 3*, theres only two ways to get them to spend, shields, something that seasons and alliances are probably doing a good job of, and new characters. The problem with new characters is that if the character is worse than the ones the veteran is using there is no incentive to spend so this leads inevitably to power creep. Many articles have been written on why power creep is bad so lets just put it on our list of problems.
Another Issue caused by this expanding pool of 3* characters is one that affects player acquisition and frustrates anybody moving from 2* chars to a 3* roster, which is that it is increasingly difficult to actually get the covers through playing to level up a 3*. each new 3* dilutes recruit tokens to the point where token rewards are a joke. The increased starting levels for 3* chars helps a little but it still doesn’t help you battle in the PvPs. This raises barrier of entry higher and higher for any new player who wants to become competitive with each new character released making the F2P side of the game more and more of a myth which is not the way you want your f2p game viewed from the outside.
end boring part */
Pretty much any game that tries to ‘go infinite’ has these problems so there are successful templates out there that we can copy, one of the longest running, Magic, the Gathering comes to mind immediately and many of their solutions seem immediately applicable here. In particular their practice of
Set rotation:
Now that MPQ has dropped the Dark Reign subtitle, the entire marvel universe is a possibility to draw from for characters and stories. Everything related to the dark avengers should be given a dark reign designation and instead of a steady trickle of new characters, release a large new set with a new single player story mode just like you are relaunching the game. new 1*, 2*, and 3* chars. Everyone would of course get to keep their old rosters but for the new events, only new characters would be allowed, the same way standard rotates sets in and out of magic. This would lower the barrier for new players and give them a chance to get on more even footing with veterans and pay to play players. Pay to play players would also have a much larger advantage over F2Pers than with the since new char system, giving them more incentive to max out more chars. This would help with Power creep since (please don’t do this) even if you made a functionally identical char to one from Dark Reign, players would still have to level him to use in the new format. This would allow D3 to split recruit tokens along easily defined lines (like different booster packs, instead of opening one with every char ever made). Plus, thematically it would make sense and that helps sell the restrictions, why would you have falcon in a Guardians of the Galaxy mission right? With smaller character formats to worry about and the ability to use (a little) redundancy from previous abilities it would be much easier to design and push out new characters and interactions between their powers could be made much more explicit leading to potentially more fun interactions. Also specific counters could be put in since you will have better control over the character pool used in a particular story line. This would let D3 run multiple PvP events simultaneously in different formats since the characters would be shared. For example the season could be the new format while older format PvP could be run on the side outside of the season. This might help alleviate the groans from the vets that the rewards are just another set of iso since they won’t have to play in them for their alliances if they aren’t in the season.
Of course the biggest issue with a change like this is communication with the players while implementing it. A change of this magnitude needs to be announced and vetted with the community well ahead of time with the right community managers around to handle the backlash. When Magic created Type II (standard) there was a huge uproar and many people quit, or threatened to. But without a doubt it wouldn’t exist still without it and all the people who complained at the time about the value of their black lotuses would be holding worthless pieces of cardboard if they had their way back then.