Please post your own! ![]()
(Or just a thank you to the devs.)
Content: A
Tons to do - positive overload at some points, such as having 4 mission zones on the go at once!
A good mix of paired easy & hard zones, a meta progress bar to monitor and even a meta tournament for the entire player-base to participate in - top notch.
Story: A
For a puzzle game, this had it all; globe-trotting, banter, Stark-snark, character development for Hulk/Juggernaut/Daken, plot teasers in the finale…
Perhaps could have benefited from Bruce Banner showing up to elaborate on his mystery device though, as the 2nd week did have quite a bit of following Hulk around without further context.
Difficulty: B
As I said before; a good mix of paired easy & hard zones - plus some uber-finale fights to top it all off!
The vs Hulk missions were also a nice development, being on-curve difficulty wise but having a completely different tempo to the usual battles.
I do have 2 grumbles, however:
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Too many ‘guest star’ party members + 2 is 1 too many recurring ‘guest stars’.
This would not have been a big deal, if it weren’t for the fact they were massively under-levelled relative to opponents and it was very impractical (if even possible) to have enough covers & ISO to level our own versions of them.
I am fine with including mild temptation/pressure to buy covers/ISO for an event, but in some zones if felt like every mission had a handicap guest star and sometimes even 2!
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The Dark Avengers would benefit from some middle-ground between Moonstone and Ragnorak/beyond-1*-cap-Juggernaut.
At the moment there’s a huge gulf between Moonstone (11 red to take off 20-33% of a character’s health) and Ragnorak/beyond-1*-cap-Juggernaut (2-6 red/green to begin a relentless cascade of death), which does lead to big spikes in difficulty - all the more so if either heavy-hitter is teamed with green-generating henchmen (limits their versatility rather).
It doesn’t help that Ragnorak had 5/5 covers even when in his 50s, which was a bit of a shock!
If the Dark Avengers could get new characters or ‘elite’ henchmen - or even just start mixing in The Hood and Doctor Doom (both of which are mid-power and don’t feed off henchmen) - it would ease the pressure/randomness of having a 3 red tile drop sway the course of battle.
(Alternatively, if possible, utilize high level Ragnorak with 1-3 red covers only?)
Rewards: A
I think the rewards were truly excellent, from the 3* cover for everyone to the 1000s of Hulk sets given out at the end & the sheer volume of rotating mission zones.
Aside from Hulk, I would actually single out the standardized mission rewards as the greatest refinement - having 99.9% of missions using the same loot table of boost > 100 ISO > 500 ISO > standard token gave the event incredible replay value and dramatically increased the overall productivity relative to previous PvE events.
I very much hope this is the model going forwards, though I do think that the boosts could be tailored more as HAMMER target locks every time was excessive - especially from Dark Avenger team missions when the Dark Avengers were clearly the toughest fights of the event.
Thanks for this event, D3 devs - you certainly raised the bar! ![]()