"Whenever Bruce Banner dies, the Immortal Hulk springs to life. Powered by Gamma Radiation from beyond The Green Door, the Immortal Hulk confronts supernatural threats, demons from his past, and the dark truth about the nature of his power.”
(Abilities listed at level 255, followed by 450)
9958 Health / 40027 Health
24 |
167 |
28 |
26 |
214 |
190 |
106 |
3.5x
92 |
667 |
109 |
101 |
857 |
762 |
424 |
4.0x
The Green Door - PASSIVE
(PASSIVE) Absorbing energy from beyond The Green Door, the Immortal Hulk grows ever closer to his ultimate destiny. At the start of your turn, converts 1 random basic tile to Green. Then, if there are at least 8 basic Green tiles on the board, deals 224 damage to the enemy team and destroys 2 basic Green tiles. (Destroyed tiles deal damage but do not generate AP.) (Max level 900 damage)
Level 2: Deals 367 damage to the enemy team. (Max level 1474 damage)
Level 3: Deals 510 damage to the enemy team. (Max level 2048 damage)
Level 4: Deals 795 damage to the enemy team. (Max level 3195 damage)
Level 5: Deals 1367 damage to the enemy team. (Max level 5490 damage) What Does Kill Me - PASSIVE
(PASSIVE) Death is but a frequent inconvenience. Whenever the Immortal Hulk makes a match, deals 622 damage to himself. When Downed, if there are any non-Downed allies, the Immortal Hulk is revived with 4446 health, deals 1814 damage to his allies, and his base match damage is increased by 35% (up to a maximum of 210%.) (Max level 2502 self damage, 17869 revived health, 7291 ally damage)
Level 2: Deals 627 match damage to himself per match. Gains 39% match damage when revived. Maximum match damage increase raised to 231%. (Max level 2507 self damage)
Level 3: Deals 632 match damage to himself per match. Gains 42% match damage when revived. Maximum match damage increase raised to 252%. (Max level 2512 self damage)
Level 4: Deals 637 match damage to himself per match. Gains 49% match damage when revived. Maximum match damage increase raised to 294%. (Max level 2517 self damage)
Level 5: Deals 642 match damage to himself per match. Gains 63% match damage when revived. Maximum match damage increase raised to 378%. (Max level 2522 self damage) Breaker of Bones - 7 AP
In an all-consuming rage, the Immortal Hulk smashes with reckless disregard for his own safety, dealing 4985 damage to the target enemy and 4446 damage to himself. (Max level 20035 target damage, 17869 self damage)
I notice the black passive ability states that the character is revived with moderate health, and the term ‘burst health’ was not used specifically.
Please (for the love of all things ever-living), assure us that this is true health, Not burst.
Oh, and Extreme damage for just 7 red AP? Wow, can’t wait to see this number.
Very low health. Hmm…
]This character sounds quite fun. But… enemy Bill’s blue and Kitty’s red are going to go ballistic.]
whomsoever’s turn it is to come up with new characters, please skip to the next person in line. self damaging/own team damaging characters are garbage and only get used on required nodes. otherwise they are a waste of a roster spot.
Is the revive passive ongoing past the first revive, until this 5* is the last team member alive?
And it’s about time that green passive made its way to a character. This was what made boss rush Phoenix/Hulk so intimidating (back when I was a 3 player), and was hoping they’d eventually get reworked to have that added to their skillset.
Comes back to life mechanic doesnt really work for this game. Just look at the characters who have this. But I’m looking at this with an open mind and wait to see the numbers.
So far with the others I agree. But for this character, you Want them to be downed so that they come back with huge match damage. Plus, you may even want to start the match with super low health on purpose.
You get KO’d, revive, no health packs needed. Plus they can tank more colors that way.
Maybe.
i guess on offense itll work, but on defense i doubt really see it being beneficial. i should of been more clear i was referring it more if you leave that character on defense.
Yes, as long as there is an ally alive, the Passive will continue proccing. The additional match damage could max out, but the actual revive itself will continue.
They seem like they will be a good/fun character on offense regardless, but revive on stun would make them good/annoying on defense too. I wish they had at least one more active, but regardless I’m excited. This character seems right up my alley and will make for some fun/unique teams!
Am I wrong or this is another character that damages his own teammates? If so what a devilish way to make us consume unnecesarily our health packs releasing this kind of powers on new characters.
As long as the character still has standing allies, he/she will still be able to revive. I guess it might be a good idea to pair them with some true healers like Okoye, Daredevil and Wolverine.