The hulk (main event) Grand Entrance occasionally not destroying tiles at battle start

Since the engine update I’ve seen a number of times MEH come in and play the Grand Entrance animation, but no tiles are destroyed and the board doesn’t move at battle start. I can’t get it to reliably reproduce, but it seems to be about 1:7 matches that it happens. I often run him with GE Doom. Grand Entrance is set to 5 covers.

anybody else see this?

On my iPad in a battle with MEH, the board displays as usual to start the battle then the board is completely covered by the cut-scene showing Hulk making his entrance. Sometimes the cut-scene closes and I see the board as normal when MEH destroys some tiles and the board adjusts. Other times, I see the animation for exploding tiles, presumably in their proper places but while the board is still hidden by the cut-scene animation. When the board reappears, all the tiles are settled so its not clear what happened (I do assume the skill worked normally and everything resolved properly).

It’s hard to tell, yeah. I was wondering if it was just an order of operations thing, but a few of the times I’ve seen it the animation comes and goes, then I get the little tile break FX, and there has been 0 movement of the board. I generally bring MeH when Rocket is in play, and I kind of reference the strikes to see if they move.

I’m definitely still seeing this bug in PVP.

I saw this too. Didn’t check to see if it was animation glitch or game play glitch as I went “huh, that was weird” and made a match without checking AP. But it’s defiantly happening.