I’m trying to be somewhat positive about removing scaling from PVE, but when I look at the leader board in Security Clearance 7, it’s filled with people who have their 4* rosters 70%+ developed and champed and are working on their 5* roster.
Then comes in little ole me who started playing 6 months ago before scaling was removed from PVE…
When I started, I got the very important advice of “Play the highest clearance you can for the best rewards and let the scaling sort things out.” That worked great. I could place in t50 quite a bit.
Then, scaling was removed.
The sheet volume of sandbaggers in SL7 is staggering. If you have a developed 4* roster, you can start clearing 45 minutes after I start and finish before I get all my clears in. You can also start 45 minutes later than I do to start your final clears and still finish.
Is this what the game team intended?
The removal of scaling did a big thing for a new player: It made me feel like my time spent in game wasn’t adding up to the right amount of rewards. If some slacker whale can come in with their fully champed 5* line up and win my security level with a quarter of my effort, the guy that’s still spending (me) gets discouraged and changes his playing habits accordingly.
Quite simply, I can’t spend fast enough to compete for top end rewards in the current system. In the scaling based system, if I spent to get my clear time down, I was rewarded with a t50 or maybe even a t20 spot.
I’ve t50’d once or twice in the new system, but only because the right combo of characters were boosted during the event, so I could get my initial clear time under and hour.
Now, I’m focusing on what nodes to clear and when I need to clear them to make sure I stay in t100, but I don’t even consider spending on refreshes in PVE events. I could spend 1000 coins to clear, but it won’t net me a t50 spot unless I clear in under an hour.
There needs to be a way to reward players who are still building their rosters to compete with sandbaggers that drop clearance levels to get t10 rewards.