Poor old Mole Man. You’d think a guy as smart as him would figure out how to fix his eyesight.
Nope. He just lives underground, with his minions and a big old stick. He’s going to be in the movie in August, so seeing him in this game is a legitimate possibility.
Mole Man (classic) 8650 HPs ![]()
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Master Plan. 7 AP. Active/Passive.
Mole Man is ever envious of surface-dwellers, and uses his underground minions to bring them down. If a timer tile is not in play, place one. When the timer reaches zero, destroy one random team-up tile. Activate to destroy all these timers.
Rank 2. Decrease time to 3 turns.
Rank 3. Decrease time to 2 turns.
Rank 4. Destroy 2 team-ups per tile destroyed.
Rank 5. Generate a timer tile each turn.
The idea from this ability is that he’s causing artificial earthquakes, inducing board shake-up. This hearkens back to environmental tiles / team-up tiles and causes vicious cascading.
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Stick Fighting. 9 AP.
Mole Man is an extremely efficient fighter; even created his own style of stick-jutsu. He fights best in low light. Deal 1150 damage and generate 2
tiles of strength 75 (max 125).
Rank 2 - 5 detail the damage as well as increase strike tile strength to 125.
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Great underbeast of Blarg. 11 AP.
Mole Man’s hoard of critters split the board, causing a fissure. From it, a heinous monstrosity belches out flames and noxious gases. Deal 2250 damage to the enemy team and place an
tile for every timer tile in play.
Rank 2 - 5 increase the damage and ![]()
tile damage.



