Sorry, but I think the players deserve a better explanation than “somehow.” If it isn’t readily apparent what this is fixing, they need to really outline what it was they’re trying to fix.
I also don’t think its fair to tell them they can’t make changes that nobody is asking for.
Changes that no one asked for is one thing, changes that have clear detrimental effects is another level. And it is absolutely fair for a customer to offer their opinion on a product to a company. In fact, most companies value the feedback of customers.
Of course its fair for us to offer opinions. I just think its hubristic to say they shouldn’t make changes no one is complaining about. And I agree that this change is so out of the blue that they should have provided a better explanation. All we know is they want to be consistent.
Hey, it looks like they might be using some of our suggestions for deadpool daily, so thats something
I’ve always maintained they could make a lot more money if 1.) they actually acted on more player input on what players are actually requesting vs. what they actually spend resources on and 2.) they had someone who understood basic economics to rework the game economy and rewards system
I can only believe that making more money is not a priority…
Btw what are Shield Intercepts? oh yeah Steam player here forgot that whole thing even existed! Now I remember why I haven’t spent a penny on the game since they decided to ignore a portion of their player base.
I agree; I think having one specific 5-cover at 8000 or maybe 10000 in PvP season progression would be a good start. I rarely get that high but I would push for 900 in every pvp if it was enough.
I understand that people get frustrated with the economies in the game but I’ve said it before and I’ll say it again.
If you suddenly were able to earn more ISO and max your roster what would be the point in playing?
I’m a low paying player and with all the changes post creating the champion system I’m firmly in the four star tier and getting that next character to champ and working on earning ISO to do it is fun. Whilst the huge ISO boost with shield levels came in was desperately needed it wasn’t particularly satisfying splurge millions of ISO in one go.
5* transition is similar. It’s fun when you luck into a purple cover but that’s because I’m not actively seeking to create a top tier team that leaves the rest of my roster behind.
I mean if it wasn’t forced upon me I wouldn’t play with one, two or three stars now. So I really don’t want five stars to be the goal. I want a huge fun roster of four stars that get balanced so I can play with all of them. I mean cost rider feels a lot like three star punisher these days as even with most of his covers he’s pretty useless compared with others. Even Reed is better than him now lol
Since this was a blanket effect, this is probably the truth of the situation. I have dabbled in coding, and likely this was as easy as changing definition code X to X. You can target specific wording and blanket change it easily in some cases. This probably wasn’t about priorities since it took them very little time to change.
But that would require some work. It’s easier to just drop an ISO/HP sale every now and then, if there are enough suckers that will fall for it.
I’m in similar postion. After introduction os intercepts, I haven’t spent anything on MPQ, even though I used to buy both VIP and some HP points from time to time. Unfortunatelly profits from mobile adds will make up for it.
We might come up with soulutions that will benefit both sides, but at the end of the day some lazy guy will choose an option that will mean minimal work for him, rather then re-working the game.
We know for sure some changes are on they’re way, at the very least something’s gonna happen in DDQ.
Seems to me this all team-ups-are-not-basic-tiles thing is something thay HAD to do now, in order for other things we’ll see in the future to work. Maybe they just decided to play a bit with new characters BEFORE releasing in game and some of the new guys coming would really have been OP without this change.
Or maybe, like some other people said, it was just a minor change, a dev had half a day with no higher priorities and here we go.
One way or another my Scarlet Witch and my Jean Grey are really considering taking some time off from they’re relationship.
Well, actually I really only play DDQ and team alliance events anymore. Don’t even touch PvP and only sometime, maybe once every other month, play a random PvE. I also haven’t spent a penny since Shield intercepts, a decision that I made due to a poor business decision I felt on D3/Demiurge part. Just because one might still play the game, that doesn’t necessarily mean profits for a business in a F2P application.
I’m willing to bet this is 100% driven by a new character mechanic or change that affects only TU tiles. They need to “clean house” first and make sure the distinction between “normal” tiles and “TU tiles” is very clear…
I’m not sure what you’re referring to… I think PvP? delay in how retaliation, visibility, and attacks work? In my opinion, they have addressed this very well… have you not noticed that now, you get the progression rewards, and are hit back down after that point? Far better than the behavior a year ago where you lose points before climbing. I agree, there’s likely still room for improvement here, but it’s a fine line between balance and a system that opens itself to abuse
Game crashing SUCKS. No argument here. But as a member of a team in software development, they can be EXTREMELY difficult to reproduce. The phrase “It works on my machine” from the developers irks me to no end. I used to be a QC Analyst… narrowing down the cause and fine-tuning the predictability and re-producability is CRITICAL to solving the bug. It may sound stupid, but if it’s happening to you more than once in a long while, start documenting EVERYTHING about the match. If the dev team can’t replicate it, they can’t solve it… it’s as simple as that unfortunately.
Another challenging fix… but I think the tiny step approach is preferable to massive swings. I doubt this affects you personally (as you’re 4* per-event boosted will out-rank your 5’s… unless I’m mistaken). The group this completely screws over is the 2-3 and 1-2 transitioners (and 3-4 to a lesser extent). I don’t think this is a trivial problem to solve because how do they make it fair for everyone? If then bench 5s in PvE everyone (like yourself) that has very healthy 5s already would be outraged (rightly so!)… I honestly don’t know what the solution here would be…
RNG… she is a cruel mistress… I fully agree with you here.
I think the concern is with how poorly cl8 is working… a lot of folks rather drop back to cl7 for the (barely noticeable) reduction in rewards and easier time at placement. I think it’s clear to the community that Shield Rank didn’t turn out how they wanted, so “something” needs to change before they add in 9 and 10.
it does what now? I have yet to experience this. Every time I throw a shield up, if someone is attacking me obviously the shield can’t protect me from that. But in my experience, the shielding (and PVP losses in general) have become slower, and I don’t get the rewards.
Let’s say I have 860 points. I win a match worth 45 points, but I also lose a match on defense… the loss coming mere seconds after the win. I never get the 4* cover reward. The score updates very fast on the progress bar. However, until I manually check the leader board, my score still shows 905 with no 4* reward. If I then check the leaderboard, I see I was attacked and lost X amount of points. So in my gameplay, I have never gotten the progression reward first before being knocked down.
First of all, EVERYONE complains about EVERYTHING. For the most part. And that’s just life. The internet just let’s more people complain in hiding. Who cares?
Secondly, the Valentine’s Day stuff WAS ridiculously stacked against us. Wasn’t it something like TRIPLE the actual userbase worth of mentions / hashtags??? That’s just juvenile and bizarrely out of touch with reality.
And finally…yes…it’s reasonable that people would complain for each and every one of those covers that were given away to be a total waste, if you had, for example 0 in Cyke Yellow, zero in Cyke Blue, and FIVE in Cyke Red. Like I did. So, instead of complaining about OTHER PEOPLE COMPLAINING about how the infrastructure of this game continues biting a lot of us in the butt, why on earth wouldn’t the devs OR people like you just FIX these things that people have complained about for years / have empathy for your fellow players?
Oh come on, really? Just because they change one thing that’s easy doesn’t mean they aren’t working on the other changes. It’s not like the entire studio stopped to work on this one minor change, it can be done at the same time as these other issues are being worked on. This is ridiculous.
This comment is more 'Murica than this situation is. Trashing someone over an issue you have little understanding of because the thing you wanted wasn’t immediately given to you.
Hey Everyone. I’m starting to notice tension starting to flare up, so please keep the conversation topic civil and refrain from attacking anyone. Thank you.