Current situation
About 5 PVE a month and we will say 11 PVP in that same time.
35 3* characters and counting to choose for event rewards for those and now 7 4*s in the rotation as well.
Evenly distributed it will now take more than two months for each 3* to rotate into the reward chair. And even a top tier finisher in a top 100 Alliance will take 3 rotations to “finish” a character. Someone who routinely pulls in 2 covers from an event is 6 rotations (oops we are out past a year already), and someone who consistently pulls in one will be close to 2.5 years. Obviously these are gross estimates and maybe a high estimate, but when the high estimate is that long for someone who ~averages~ top 20%?? I know tokens, progressions, and DDQ all help but they are getting diluted as well. Obviously D3 wants the player to purchase HP to fill in the gaps, but how wide does the gap need to be before people say, tinykitty that its not even close to worth it.
People say the 1000 point progression reward is the best way to get 4s but to get, lets say, 9 covers of a 4 from progressions alone you will need to hit 1000, in 9 pvp events spanning a real life time of 6 months because thats how long it will take to rotate each 4* 9 times. To be clear a player who earns 4 Xaviers from his release and can get his progression reward every time it is offered will finish him in September unless they buy covers.
These are estimates and averages, but the thing is each new release adds to these numbers. Tokens and DDQ will fill in a lot of holes for 3*s but these are suffering from the dilution as well.
Widening the the reward bands doesn’t really address this problem at all we could give a cover to the top 50% and they would still take an age to complete that character.
There seems to be only a few ways to even slow this effect to keep it getting even further out of hand.
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More events.
1a. Several events running at the same time.
1b. Shorten existing event run time so we can fit more into a month back to back. -
More filer.
2a. More tokens.
2b. More progressions. -
More choice.
3a. Choose between 2(or more) three stars to compete for in a single event.
3b. Choose between 2(or more) different characters for progression rewards earned
3c. Be able to make choices maximizing needed covers from ~all~ token sources.
It has been months since the players were in an uproar about the token side of this dilution problem, and the Devs gave us vaulting. Which long term is no fix at all. The problem continues swelling and I cannot fathom how new players feel they can even start to tackle a game like this if it really will take an elite player 6 months to max the newest 4* on merit alone.
I am no elite player but have been around a while and I see the timers. And the time keeps getting longer and longer, with no remedy in sight.
My fear is that when the time gets too long, the game will slowly die. I don’t think any of us want that.