So I think everyone’s noticed that green is becoming more and more important, lately. What used to be a board shake-up colour is now the primary damage colour. With that in mind, I wanted to take a look at what each colour can actually do, and see if that said anything interesting.
So:
Red:
- Huge single target damage:Obviously.
Limited tile destruction: Generally not more than 9 tiles; often limited to a specific type. MNMags being the significant exception.
Self damage as cost: At the moment, this is only Juggs, Hulk and Sentry, but worth mentioning.
Limited tile generation: Thor and Rags, generating yellow and green respectively.
Limited strike tile generation
Yellow:
- Limited direct damage: Ares and Lazy Thor being the only exceptions; possibly NF.
Protect tile generationLimited but powerful strike tile generationHealing Despite OBW, yellow is still the healing colour in MPQ.
Significant tile generation: Recharge, Thunder Strike
Utility tile upgradingSelf damage as cost
Green:
- MASSIVE AoE damage: GSBW, Sentry, Thor, oh my.
Significant single target damage: Hulk, Human Torch, Ares
Board Shakeup: All the Storms, Juggs, Sentry, Punisher, Hulk and GSBW
Tile destruction generating APPowerful strike tile generationEnemy AP Gain/Friendly AP Loss as cost: These abilities tend to have the phrase “for each X AP” somewhere in the description.
Blue:
- StunsAP Theft: Excellent in The Hood’s case, pretty abysmal otherwise.
Limited direct/AOE damagePowerful protect tile generationTrapsHealing and Board Shakeup: Mentioned more for completeness than anything else - this is pretty much just OBW and MnMags
Colour Conversion: Blue to black, and blue to green so far
Special tile control: Technically this is just Falcon, but you can see this in the direction of a number of other blue abilities - cMags and the Cap, for example.
Purple:
- AP TheftLimited strike tile generationTile SwappingProtect tile generationTwo instances of high single target damageCritical tile generation: Pretty much just cHawkeye.
Black:
- Attack TilesEnemy special tile manipulationCritical tile generationLimited self-healingLimited AP Theft/Additional damage: (OBW)
Mostly minor single target/AOE damage: Black Panther, of course, being the exception.
Friendly countdown timer reduction
I’ll go through and edit this list for clarity later; in the meantime I welcome any suggestions and thoughts people have - I threw this together, I could certainly be wrong in my wording. ![]()
First impressions?
Strike tiles are overused and overpowered - 4 out of 6 colours can generate strike tiles, and they’re far too strong compared to attack tiles. When was the last time you felt threatened by an attack tile? How often do we talk about tiles and abilities as “a way to abuse strike tiles”? I’d like to see strike tiles restricted more closely to green and red, and balanced against attack tiles in power.
Critical tiles are deeply underused. I actually think cHawkeye’s Take Aim is one of the best designed abilities in the game. You get to make a precision alteration to the board, take out problem tiles, get a nice reward spike from seeing the critical explosion go off, and you get to generate as big a cascade as you can plan out in advance. We have tons of Hulk/Juggs style board shakeups - why not an ability that generates random critical tiles?
Deadpool. O.O Deadpool needs to have an ability that generates random critical tiles. I can’t think of anything more fitting.
Damage and utility are becoming increasingly broadly spread across colours. Red was originally the direct damage colour, and in exchange it has the least utility. Now, green easily matches or exceeds red for damage, but it still retains absurd amounts of additional utility in terms of strike tiles and board shakeup - small wonder it’s becoming the most important colour. Yellow is still mostly utility based, but with the releases of Black Panther, Lazy Thor and Sentry, it’s moving closer to something like green - too much going on at once.
Blue I think would be fine as mostly the colour of stuns, except that the stun abilities created to date have been consistently under or overpowered. I think something like mBW’s blue on a 3* would be excellent. Blue AP theft is a mess, but I have no idea how to fix it.
Purple and Black, though, are the real problem children. Purple feels like a bit of a grab bag of random, leftover abilities, and very few of them feel satisfying. Colour conversion works well, and mBW’s/OBW’s purples are excellent, but aside from that? Purple doesn’t seem to have much of an identity. Black, at least, knows what it’s about: Attack Tiles! Sadly, they’re typically underpowered and there isn’t much else going on in the colour. As I said before, I’d like to see more use of critical tiles here.
Anyways, that’s enough for now. Thoughts?