I’ve been tracking what I’ve gotten from Deadpool’s Tacos since the switch from a totally blind token to a vault system, and today brings to a close the 20th 5-day vault cycle.
There have been some rough cycles in the last 3+ months (my “favorite” was the one that yielded 250 HP and 9 2*) but I thought I’d take a step back and look at the bigger picture.
I didn’t have exactly 200 tokens to pull for either my Steam account or mobile account, but it should be a reasonably good snapshot all the same.
Steam (198 tokens): 30 ![]()
![]()
![]()
covers; 11 1500 ![]()
rewards; 3 10,000 ![]()
rewards; 25 health pack rewards; 9 250 ![]()
rewards; 1 1000 ![]()
reward; and 119 ![]()
![]()
rewards.
60% of my Steam pulls were ![]()
![]()
covers. 175 of 300 items in any given vault are ![]()
![]()
covers, for 58.333% of the possible rewards.
The odds of pulling any given 3* cover from a 300 item vault are 34/300, or 11.333%. My 3* rate was about 15%.
On the other hand, with x30 1500 ![]()
items in a 300 item vault, the pull rate on those should have been about 10%, but my x11 total pulls clocks in at just over 5.5%.
Three 10,000 ![]()
pulls in 198 tokens is about a 1.5% pull rate compared with a 0.3% rate for pulling that award from a 300 item vault.
Health packs are a 14% pull possibility, but my 25 health packs came in at about 12.6% of my total pulls.
250 ![]()
are a 4% pull possibility, but my 9/198 clocks in at about 4.5% of my total pulls.
And finally, the 1000 ![]()
shares the same rate as the 10,000 ![]()
- 0.3% - but pulling one of them in 198 tokens made that about 0.5% of my total pulls.
I didn’t pull any 4* covers or legendary tokens on Steam.
Obviously, the math on all of that is fudged some because of how the rates change as you pull items from the vault. Which is how I can be pulling 2* at a higher than “expected” rate and still get some pretty good rates on the other rewards.
Now, mobile (149 tokens):
20 ![]()
![]()
![]()
(13.4%); 14 1500 ![]()
(9.4%); 1 10,000 ![]()
(.6%); 2 5,000 ![]()
(1.3%); 14 health packs (9.4%); 8 250 ![]()
(5.3%); 88 ![]()
![]()
(59.1%); 1 ![]()
4* (.6%); 1 legendary token (.6%)
Slightly above “expected” pull rates on 2*. Slightly lower 3* pull rate than what Steam got. Got two 4*-equivalent rewards in 149 tokens there, slightly below what I’d have gotten by cleaning a 300-item vault out, but both 4* covers were useful to my roster without having to add a roster slot, so there’s that. No 1000 ![]()
rewards here, but about an 18% higher 250 ![]()
pull rate compared to Steam. Glancing, it looks like I got more ![]()
, ![]()
and 4* covers at the expense of health packs, which I’m okay with (I have nearly 100 stockpiled on mobile, heh).
One notable difference between the two accounts: I barely play PVE or PVP on mobile, while I play PVE regularly and PVP semi-regularly on Steam. Sample size is likely too small to draw any conclusions about pull rates from that, but I thought it was interesting.
I had a bunch of runs in there - both accounts - with 7+ 2* pulls in a given five-day cycle. I’m still horribly horribly annoyed by the Wheel-of-Doom animation that has precisely zero effect save the elevation of my blood pressure.
But the macro view suggests that my pulls have actually been reasonably good, even though it doesn’t “feel” like it.
I wish I could run the same experiment without that stupid tinykitty animation and see what my “sense” of my pull rate is compared to what the next ~200 tacos actually bring.