There seems to be some confusion about the vault and the statistics thereof. Since I hate working on my dissertation, I thought I’d take this opportunity to talk about the statistics in a video game on the internet!
https://www.dropbox.com/s/ut58a2cd2drt4 … .xlsx?dl=0
This is a link to an excel file which shows the probability of drawing at least one 4* character (or item) out of the vault. (4th column)
It also shows the probability of drawing at least one 4* prize under the normal system (if we assume the same 5/300 odds) (5th column).
Finally, I calculate the difference between the two cumulative odds. It’s largest when you’re cashing in 111 tokens (5.7% better odds for having used the vault instead of the old system). That’s because the odds of getting zero 4* prizes just get vanishingly small under either system once you’re using enough tokens.
But if all you care about is 4* prizes, then the idea of hoarding 300 tokens to cash them all out at once is very likely sub-optimal. Once you get the first 4* prize in a week, you should probably stop using tokens, because you’ve just dropped your probability of getting a 4* on subsequent draws by ~20% (from 5/N to 4/N-1). If that 4/n-1 is less than 5/300, then you should just wait for the next week. And that’s an important consideration because you’re probably gonna get some 4* prizes sooner than you think! At 40 tokens, your chance of getting at least one 4* via the vault is 51%.
If that last number seems high to you, it’s because you haven’t heard of the birthday problem. Lucky you! I wish I got to learn about this for the first time today, but that opportunity is all yours. Basically: when you have N people, the chance that at least two of them share a birthday is 100% when N is 366 or above (so far so intuitive). But when N = 70, the probability of a birthday match is 99.9%. In fact, with just 23 people, you have a 50% chance of a match. Wikipedia lays it all out: https://en.wikipedia.org/wiki/Birthday_problem
Of course, things get a little trickier if you’re also interested in the 3* prizes. If there’s any interest I could write about the probabilities for getting at least X number of Y desirable items and optimal strategy there. But it’s likely that the best answer will be to get to at least 30 to 40 tokens, and just wait until a vault in which you want “a lot” of the 3* and 4* prizes.
So none of this is to say that the vault is a great/terrible system or that the devs are/aren’t evil and using chemtrails to cause AI cascades that make you buy health packs. But with any luck, maybe we can use probability theory to help each other make good hoarding decisions (protip: skip tokens; hoard gas and groceries if you’re in Greece).
Edit: People (correctly) pointed out that the 4* rewards that aren’t covers really aren’t that big of a deal, so here’s the same spreadsheet with only 3/300 target items (the three 4* covers) and slightly clearer column headings:
https://www.dropbox.com/s/1qp0kiqpfvt9u … .xlsx?dl=0
You can see that the max difference between the vault and non-vault occurs later (pull 174 tokens in the vault). But also, the vault’s advantage just gets bigger (compared to the case using 5 targeted items) after about 70 tokens, and gets to be almost twice as big (10 percent!). What this means practically, is that if you hoard a whole bunch of vault tokens, you’re decently less likely to have a 4* drought with the vault system. We knew that was true at 298 tokens (0% chance of **** drought in vault, 5% chance in normal 1/100 tokens), but it’s also noticeably true with “only” 50+ tokens.
Double edit: Yeah, the graph grumpysmurf posted!
