There’s always so much hemming and hawing about PVE, about PVP retaliations, about all sorts of stuff that actually does need in-game work.
But how about a friendly and lively discussion about the things in game that are fair, working as intended, yet make you feel like the game is cheating?
Let me reiterate: These are things that are working as intended but just feel wrong sometimes and are totally subject to confirmation bias.
I’ll start with:
Enemy team is about to have their bones crushed into the ground on my next turn, but manage to launch every single one of their powers before my next turn, which does not delay the inevitable, just makes me irritated at the health loss.
Juggernauts Unstoppable Crash: I see the most epic and beautiful of cascades when the AI uses it. When I use it, it fizzles.
My cascades are a thing of glory to behold! But only seem to happen when I am fighting trivial nodes.
Getting attacked in PVP immediately after opening the APP in the morning. I mean, they had all night to do it, right?
The color you so desperately need to ensure your victory is nowhere to be seen!
100% confirmation bias, because i play so much pvp and pve, but out of every 100 nodes, i remember the 1 i wanted to throw my phone…
#1. god yes.. was thinking about that yesterday, was about to have a flawless win against a team in SSim.. and right before Rulk could end it… he lost 25% health to a cascade.. for no reason!
#5. only happens when i use a crit or damage boost.. nothing to be found anywhere.
and to add my own:
why does every time i try to take a screenshot of an amazing happening in game have to fail? but when i am screenshotting something like an epic fail, works perfect, every time.
Crazy ai cascades that feed them the colors I want, but they don’t need.
Been running IM40/Thoress on hard nodes, yellow is like GOLD… but they are scattered across the board. I move, yellow drop into place, AI matches it. I try to move yellows closer together, ai moves the board, 3 yellows drop and match themselves. I finally get 6 yellow AP… I’m fighting Goons and all yellow tiles are already CD tiles for the AI… GRRRR.
All the time, usually against Hood. Really, Hood? Really? Who are we kidding here? You’re not going to win this and your costume is just a blanket thrown over your regular clothes. Try to lose with some dignity for once.
other than the iso shortage that feels wrong and the general overwhelming rate of releases for a rarity level that the game’s rewards are not adjusted for…
the server lag hit after shield still feels wrong to me. if the server sends the hit to the client and the client is already shielded, the client should turn around and say “no, he shielded, those points can be put back on”. I understand the lag issue and how it works. doesn’t make it feel right. nothing more demoralizing to hop and then 5 minutes later have 2 hits come in for -125.
The fact that in PVE when moonstone is high level she has so much more health than Ares. Ares is the God of war and a huge tank yet Moonstone has more health and seems even more dangerous in 4* DPDQ.
This doesn’t happen often, but when it does, it’s very painful and silly. I don’t mind if it happens to a healing character, but let’s say I have an OML and a 2* Storm, and I figure “hey, he’s almost dead, I’ll just use my storm to match-4 so I can use her blue next”, and then numerous enemy team-ups and powers later, her glass cannon has been shattered, I live with regret for her wonderful life being snuffed out too soon.
This sort of thing happened in a LR today. Enemy OML was sitting at 115 health after a Loki match 4. On its last turn the AI smacked Loki with It’s Clobbering Time, killing him and OML when Reluctant Hero went off.
So much this, but I would also add: Loki messes up the board thoroughly when the AI fires his purple. ZOMGZ TEH CASCADES!!1!!! When I use it? Match 3… in the one color I don’t use.
SWitch’s blue passive.
1.Always spawn next to or close to another blue tile.
2.If crit tile exist, it always overwrites that.
3.If there is a nice match-5 available, it mostly overwrites one of the tiles to ruin the match 5.
And yet, the power description says nothing about the above behaviors.
I thought it was just me that noticed that! I refer to your #3 as the Switch Ck Blk. (while not technically swearing, I thought a little censoring would be okay.)
I’d also add that they must be heavy. Since if they don’t do 1-3, they end up in the corner.
The enemy never gets to play against a “trivial node”. They’re always playing against your team that you’re actually trying to win with, so anytime they get what I call a “miracle cascade”, it’s going to either turn the match against you or add insult to injury because you were about to die anyway. You, on the other hand, play certain proportion of nodes you know will be low-effort, so it feels like a wasted resource when you get lucky there.
In addition to the cascades, Unstoppable Crash seems to specifically target all my special tiles. I like using IM40/Steve to perma-stun Juggs, but in the last heroic each time it fired unstoppable crash literally would wipe out every single one of my countdown and special tiles. Every. Single. Time that event. Literally. When Juggs wasn’t the opponent, it would literally be the team up. That event was maddening…
Fun Fact: Since Championing, if you bring every character (across all tiers) to the same level, Moonstone has the third-highest health (even outclassing the Hulks!), only trailing Devil Dinosaur and Juggernaut.
I notice this with any specific color converter/destroyer. Mjonir’s Might Ready? A.I. matches yellow. Blade ready to start pumpingput strikes? Red match right away. Ah, confirmation bias.