So I was really looking forward to champing Crystal and playing SCL 10 for the first time, which I did, but it wasn’t as great as I thought it would be. I also want to show some new teams I’ve discovered with my few 5* champs. And lastly, I’m contemplating when to quit the game again. But first, here’s my roster after 7 months:
Rank 121, Slots 213
3*s: All champed between 195 and 259
- Dr Strange has surged ahead of everyone
4*s: 19 Champs going up to level 292 - 8 more that are “champable”
5*s: 4 Champs! 27 rostered, missing 42
Lvl 456 Crystal
Lvl 453 Shang
Lvl 451 Sersi
Lvl 450 Gamora
Lvl 360 Ultron 5/4/2 shards 150
Lvl 257 Elektra 2/3/4 shards 1
Lvl 257 Moony 4/2/2 shards 360
Lvl 257 Abby 1/3/3 shards 375
Lvl 256 Shuma 0/2/1 shards 225
Supports:
Lvl 5 = 1 (Chewie)
Lvl 4 = 3 (Batons, Henchmen, Shuri Lab)
Lvl 3 = 12
Lvl 2 = 12
Lvl 1 = 12
The Disappointment…..
I champed Crystal about 2 weeks ago and immediately used her with Shang in PVP. Instead of doing my first shield around 1050 points, it was around 1200 points, so I thought this was a breakthrough. But for the subsequent PVPs I was back down to shielding around 1050 again. It was very frustrating, especially since it’s harder to win with Crystal (instead of Valkyrie) helping Shang. Now, I did get attacked less with Crystal but it was also harder to win battles (even with boosts). So I’m back to climbing with Valkyrie and champing Crystal seemed like a waste. But then I realized that what I really needed in PVP was boosted champed 5s and not a small set of good 5s. So champing Crystal is just a step towards having more frequent boosted options. So my advice to all is to champ them all, not just the top 10.
I’ve been playing SCL 10 in PVE for a week now. As expected, the battles are harder but there’s fewer clears to do. The end result is that my grind time has gone up about 10 minutes (that’s disappointing). And my rank has gone down from top 5 to top 50 (likewise in PVP). I haven’t analyzed the rewards but I’ve heard it’s worth it. I’m currently tracking my production rates in SCL 10 for comparison to SCL 9. The challenge node in SCL 10 is certainly formidable with level 650 enemies, but Shang can handle it with the right team. I wouldn’t attempt it with 4*s alone.
The Excitement…..
When I champed Sersi I started experimenting with winfinite teams and found a good one with Quake & Kamala. Sersi restricts Red and creates purple strikes. Then you simply go back and forth between Sersi green to fortify & buff those strikes while adding purple. Then Kamala uses purple to add green. That alone is winfinite, but Quake can further reduce colors. I tried this team on the SCL 10 Hard Wave node and it did very well. Sersi is also a good counter to IHulk in PVP.
When I champed Gamora and tried pairing her with Valkyrie & Melinda to produce 7 Red every turn (Gamora’s awesome AOE costs 9). I discovered that that team was faster than Shang in SCL 9! It could fire off 2 x 11K AOEs on the 2nd turn. That clears nodes very fast. As long as the enemies are below level 450, it was faster than my Shang teams. That was very exciting to discover. Shang handled the harder nodes, but Gamora swept through everyone else. Now in SCL 10 Shang is doing most of the work again.
The Gamora team lead me to a new Shang team where purple is the strongest color due to attaching BW Batons to Shang. Combined with Quantum Realm and AP boosts, I can start placing criticals on the first turn. It then builds from there with big hits. After testing and timing different teams in SCL 10 I discovered that this one was the fastest I’ve got.
The End?…….
I’m in the long haul now, champing 4s and collecting 5s. The LTs are flowing in now from champ rewards so I’m confident that I can champ all new 5s that come out, plus I’m steadily getting covers for Classic 5s too. But it’s still a long time until I have all 4s champed and rostered all 5s. After adjusting my expectations in SCL 10, the only interesting thing from the game is trying out new teams either due to the weekly boosts or new champs. I imagine I’ll want to quit sometime this summer, but to have some satisfaction I should make a goal to hit. I just don’t know what to aim for. Champing more 5*s? Hitting a certain placement in events? Achieving some level of production? The only thing that would keep me going is discovering new teams, but I ultimately want to quit because I can’t keep up this pace forever.